Bristol Games Hub News
Full Indies UK & Bristol Games Hub Event Round Up
24th April was last month’s Bristol Games Hub’s monthly antisocial, a night of games, drinks and pizza in association with Full Indie UK. After much games and alcohol assisted merriment, ten indies showed off their current projects and talked through some of their insights into the development process, before adjourning to the pub. The speakers and their projects are linked below.
Gareth Jenkins (36 Peas) – One Spear Arena
http://onespeararena.com/
Caspian Prince (Puppy Games) – Battle Droid
http://www.puppygames.net/
http://www.youtube.com/watch?v=qObkxxxjyFI
Jake Birkett (Grey Alien Games) – Regency Solitaire, and the mobile port of Puppy Games’ Titan Attacks
http://www.greyaliengames.com/
Nils Hellberg (VODO) – Presented on his work with VODO, a publisher of multidisciplinary indie bundles
http://vodo.net/
Rich Bumpkin (Bumpkin Brothers) – Space Farmers
http://bumpkinbrothers.com/spacefarmers/
http://www.youtube.com/watch?v=syPuG9_zoJQ
Alastair Aitcheson – Tap Happy Sabotage
http://www.alistairaitcheson.com/
http://www.youtube.com/watch?v=UZasqaLeszU
Heather Cooper (Auroch Digital) – Chainsaw Warrior
http://chainsawwarrior.net/
http://www.youtube.com/watch?v=ef8NEL37uIc
Damien Sturdy (Sturdy Games) – Red Forest
http://sturdygames.co.uk/
http://www.youtube.com/watch?v=Z8YpNlsj218&list=UUKHU7OvxDBnn7uLdmpzbnig
Ashley Gwinnell (Force of Habit) – Timmy Bibble’s Friendship Club
http://forceofhab.it/
James (Opposable Games) – Salvaged
http://www.opposablegames.com/
Thanks to all the speakers & Full Indie UK
Anti-Social Audio Special: Thursday 29th May 7.30pm @ Bristol Games Hub!
Just giving y’all a heads up on the next event which will feature:
Dan Pope: Calling Cthulhu
A study of the sound design process for the video game Call of Cthulhu: The Wasted Land. Dan will talk, and play audio examples, covering his experience in providing the music and sound design for this game. How do you create antique artillery noises without shooting people? How do you create an atmosphere of spiralling insanity? What sound does “The Spider of Leng” make? Find out the answers to all these questions and more. More about the game can be found here and the music is here.The development of Woopaloo, a music based platform game
Note – this bit of the talk will now be postponed at request of the speaker… Thanks.
Plus! Video Games Tax Breaks – Just before the social! (Thursday, 29 May 2014 from 17:00 to 19:30) – come a find out how you can put more of your cash into development…
UKIE are putting on a workshop for tax breaks in games ahead of the next social at the Bristol Games Hub. If you are building games on yourself or have a company (or commission games) you will find it very worthwhile.
Sign up here! (FREE! But limited places) https://www.eventbrite.co.uk/e/how-to-get-your-uk-games-production-tax-credit-bristol-tickets-11315140891
More news coming soon!
Monthly Unity Game Devs Meetup at Bristol Games Hub Restarting on Wednesday 23rd April from 7:30pm
Unity is a powerful and easy to learn game engine for 2D and 3D development that is becoming more and more popular. On top of that it offers a very capable free version and can build to a wide range of platforms including, desktop, mobile and web.
This free monthly meetup is to support the sprawling community of game developers that use Unity in Bristol. The goal is to create a place where new and experienced Unity users can share their experience and knowledge with each other. The programme for each session will roughly be:
- 19.30-20.30 Talk on a Unity related topic. The first one will be an introduction to Unity for programmers and non-programmers alike.
- 20.30-22.00 Mingling and mind sharing between the attendees. If you are facing any issues or have made a cool game prototype this is when we would like to see and talk about it!
- 22.00-??.?? We end the event with a trip to the local pub for those that fancy a pint or two.
The meetup is run by Alexander Birke and Sam Chester, both local developers that use Unity in their daily work. On top of that Alexander has been teaching and given talks on Unity for over 4 years. The talks at the first couple of sessions will therefore be held by Alexander on a variety of topics.
Please sign up on Eventbrite here as we’re expecting a good turnout;http://www.eventbrite.co.uk/e/monthly-unity-game-devs-meetup-tickets-11268569595
Bristol Games Hub December Newsletter – News, Jobs,Games and More!
As a bit of a wind down for Christmas we’ve been experimenting with ZX Spectrum graphics emulation in OpenGL. If you’d like to read about how we’ve done it, Ashley has written a blog post.
Have a lovely Christmas everybody. Big hugs. Kiss. xoxo etc.
Mutant Labs – Plymouth
Mutant Labs has released a version of their game, half-inch heist, for the Leap Motion. Called Half-Inch Heist Turbo, it uses the Leap Motion controller. a video can be found here:
http://www.youtube.com/watch?v=zN3DrVq06zg
A press pack can be found here: http://halfinchheist.com/turbo/press_pack.zip
Static Games – Bournemouth – Static Games Ltd. gets an honourable mention in Microsoft’s Imagine Cup Pitch Video Challenge with a new, as yet unannounced title! The next step is stage two, the Project Blueprint Challenge.
(link: http://staticgames.wordpress.com/2013/12/09/microsoft-imagine-cup-pitch-video-challenge/)
– Static Games’ fun farm and genetics simulator, “Mendel’s Farm” is now on Valve’s Steam service as a Greenlight concept! This is the first step in getting a title “greenlit” and will introduce the game to a huge audience worldwide who can comment, rate and make suggestions about what will appear in the final game — we would love to hear from everyone!
(link 1: http://staticgames.wordpress.com/2013/12/02/mendels-farm-steam-greenlight/)
(link 2: http://steamcommunity.com/sharedfiles/filedetails/?id=158549153)
Pocket Gamer Connects: 20-21st January 2014 – Vinopolis – London
Brand new for 2014 comes Pocket Gamer Connects, a global mobile games conference from Steel Media, the publisher behind Pocket Gamer and PocketGamer.biz.
Building on our experience of running the leading mobile games industry portal alongside some of the best industry networking events, we believe we can bring something fresh to the conference scene that will be genuinely useful, engaging, and enjoyable.
What is PG Connects?
- Two Content tracks – “East meets West” global publishing stage and our How to be an Indie Rockstar stage
- Stunning location in the heart of London
- A jam packed day of fringe events including our Very Big Indie Pitch and a Pocket Gamer Drink up
- Interactive workshops
- Exciting exhibition area and top notch networking
- Awesome Pocket Gamer Party – to end all parties!
Who should attend?
Like most of the activities under the Steel Media banner, Pocket Gamer Connects aims to be an inclusive event, providing something of value to a wide range of industry players.
However, the two core focal points are global game publishing strategies (particularly in key Asian markets) and providing a survival guide for indie development studios. All of which means it’s especially useful for the following groups.
The Very Big Indie Pitch – 20th January
Following the success of our three Big Indie Pitch events in 2013, we’re bringing an even bigger and better version to the PG Connects schedule.
The Very Big Indie Pitch will be exactly what it says on the tin: a mammoth developer pitching competition open to all types of independent developers, wherever they are.
We have 80 big name speakers from the global mobile world inclusing representatives from Tencent, Kakao, Perfect World, Halfbrick, Rovio, and King for what promises to be an unmissable mobile games conference. ready to take to the stages onTuesday 21st January
On the content side, speakers from platform holders Amazon and NTT Docomo should guarantee a fresh perspective to the global publishing track, while cool indie studios such as I Fight Bears, MediaTonic, Lemon Moose Games, Remode Studios, and Remote Control keep things game-centric.
Elsewhere, Berlin-based Wooga, St Petersburg’s Nevosoft, Lisbonian Miniclip, and Metaps of Tokyo further add to the international credentials, whereas representatives from Channel 4 and UKIE ensure the British end is kept up.
Mon 16 – Tue 17 Dec, 16:00 – 22:00, The Eye, FREE
Following the huge success of their captivating Submergence installation, Award-winning international artists Squidsoup have continued in residence in Bristol Temple Quarter’s The Eye, using the same hardware system to explore digital materiality, decay, granularity and movement in physical space.
As a special Festive treat, for two nights only, Watershed and Squidsoup are inviting audiences to step back into 8,064 dynamic points of light to experience this new work in progress.
Like Submergence, visitors will walk into a virtual world where pixels on a screen are replaced by thousands of points of light floating in space. Shapes and images will slowly appear, wrap around and dissolve, suggesting form, presence and movement within physical space.
http://www.watershed.co.uk/whatson/4588/squidsoup-a-light-work-in-progress
The Pervasive Media Studio will be taking a break from our lunchtime talk and Open Studio Friday programme over the Christmas period but will be back with a vengeance in the new year.
Lunchtime Talk: Kim Plowright
Friday, 10 January 2014 1:00pm – 2:00pm, Pervasive Media Studio, FREE
Drawing on her experience of working as a Producer and New Media Consultant for Channel Four, Hide&Seek and Storythings, Kim Plowright will be talking about the life cycle of projects – from development to post-release.
http://www.pmstudio.co.uk/events/fri-10012014-100pm
Lunchtime Talk: ‘Recife: The Playable City’
Friday, 17 January 2014 1:00pm – 2:00pm, Pervasive Media Studio, FREE
In an exciting change to our usual format, this week’s lunchtime talk will showcase ideas in progress from Watershed’s collaboration with the Brazilian city of Recife.
In partnership with the British Council and Porto Digital in Brazil, we are bringing together artists, creative producers and creative technologists from Pernambuco (Brazil) and the United Kingdom, to develop new ideas that use creative technology to explore the theme of the Playable City.
Tickets Available for our First Ever Boardgame Jam!
There are a few tickets available for Bristol Games Hub’s first ever boardgame jam! Starting on Friday 22nd November at 6.30pm and on Saturday the 23rd, the jam challenges game developers and other interested participants to create a new board, card or other non-digital game in just 24 hours. While the games need to broadly be non-digital, using digital to augment the real-world experience is also encouraged. Prizes will be awarded for the best creations. The event gives an opportunity for those interested in finding out more about the games industry to work alongside experienced developers and together create a new game.
Dice, card, counters, meeple and other helpful props as well as food and refreshments will be provided for all participants. Tickets for Bristol Games Hub’s Boardgame Jam are free, but going going fast – you can sign up here.
This event is very kindly sponsored by UKTI and Aardman Animations.
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