DanceTag has recently been released on Andriod and iOS! DanceTag is a dance game which invites you to create 15 second films of you and your friends dancing in all sorts of locations, and tag those locations with your dance.
Also we have a competition to win a £50 iTunes voucher for doing a dance which ends on the 31stJan. Find Strode Theatre, Street on the DanceTag app map for further details.
Industry legend Ian Livingstone provided voice-over for the promo video which set a new bar for Humble campaign trailers. ( http://youtu.be/kMumwL7w7Mw )
We’re very pleased with how it went and the income from the sale should keep us fed for a few months while we work on our next game, Battledroid.
If you hate games, hate animals and always mute the sound, don’t play this crap game we made about woolly mammoths for National Museums Scotland. Play link – tdn.lv/MammothGame
Concept, design & build – thoughtden.co.uk
Sound – forceofhab.it/
Client – nms.ac.uk/mammoths
Bonus motion graphics piece here, with additional cute mammoths. Bleugh! vimeo.com/84038014
Opposable recently brought on board Ben Curtis as a production manager with a wealth of digital and mobile project experience.
The team will be launching Legends of Xor into closed beta in February as the first part of a stream of releases until March, after which they begin work on their upcoming original IP second screen title Salvaged, more details to follow shortly.
Opposable Games are looking for community managers, a marketing assistant, and a business development executive – get in touch if you know anyone suitable.
Force of Habit will finally be releasing Toast Time for iOS on the 6th of February! On the same day we will be throwing a joint party with Andalusian Games, who are celebrating their game Tangiers being Greenlit. Head along to the upstairs room of The Big Chill in Bristol for drinking, DJ’s, toast (selection of spreads available), 8-player Bomberman and a Nidhogg tournament. It goes without saying that it’s free to all. The new Toast Time teaser trailer is viewable online here: http://www.youtube.com/watch?v=R0-FbITKRlA and everyone’s invited to the party: https://pbs.twimg.com/media/BeBTLWZCYAAbvU7.png:large
The past three years has seen the ‘Multiplayer online battle arena’ (MOBA) genre become one of the most popular and pioneering genres in the games industry. As the most played online genre, a genre that is pioneering new modes of fair ‘free to play’ and a genre that is leading a thriving e-sports industry it has become impossible to ignore, however underpinning this incredible success story is an equally profound role of emergent play. Through drawing on past and present research surrounding MOBA culture, Josh Jarrett explores the development of this young genre and argues that at its core is an elevated role of players in the ongoing innovation of the genre.
Join us at the hub, 77 Stokes Croft at 7.30pm – see you there!
We will also be sharing our plans for 2014. More info here: http://hergc.wordpress.com/2013/11/19/xmas-spirit-fuelled-game-plan-session/
Their project http://www.gruffalo.com/ has also gone live! The site was created for Pan Macmillan with games and activities to play in the deep dark wood!
Toast Time OST: http://forcehabit.bandcamp.com/
Opposable Games beat 95 other entrants to win the ICTomorrow Second Screen competition in partnership with Sony. The prize was funding for their first major own IP game Salvaged, which will be released in Q3 2014. Opposable also had 2 teams attend the recent TIGA game jam, creating 2-4 player physics based beat-em-up called Placenta the Dragon, and their first own Oculus Rift game TearBears, all in 24 hours.
We’d like to thank all who took part in our first ever Board Game Jam and the first game jam hosted at the Hub’s base in Stokes Croft. The event was a huge success with people traveling from far and wide to take part (kudos to those who traveled from Brighton and Cambridge to join in!). We have 5 team of developers who created 5 amazing games made on the theme of ‘Winter’ created and a huge amount of energy, creativity, meeples and sweets to go around. There are photos from the day on our Tumblr account.
We’d also like to thank our sponsors for the event:
- UK Trade & Investment (who supported the event!)
- Aardman (for help with refreshments!)
- Unity 3D (for the chairs in the event space!)
The consensus seems to be that the event went really well and more would be welcome so we’ll be looking to do another one – as well as the Global Game Jam in January – so watch this space!
There are a few tickets available for Bristol Games Hub’s first ever boardgame jam! Starting on Friday 22nd November at 6.30pm and on Saturday the 23rd, the jam challenges game developers and other interested participants to create a new board, card or other non-digital game in just 24 hours. While the games need to broadly be non-digital, using digital to augment the real-world experience is also encouraged. Prizes will be awarded for the best creations. The event gives an opportunity for those interested in finding out more about the games industry to work alongside experienced developers and together create a new game.
Dice, card, counters, meeple and other helpful props as well as food and refreshments will be provided for all participants. Tickets for Bristol Games Hub’s Boardgame Jam are free, but going going fast – you can sign up here.
This event is very kindly sponsored by UKTI and Aardman Animations.