Bristol Games Hub Newsletter
Below is news from the hub, news from Bristol & SW developers, jobs, opportunities & events.
Bristol Games Hub is a non-profit space for games and play. We run this newsletter, host events and also rent desk space at a cost price with no strings attached so you can get on and create amazing games. Contact jake at aurochdigital.com for more information or with news items for the next newsletter and let us news for the next one by 15th June please!
Next Games Hub Anti-Social: 28th May, 7.30pm
Join us for two great talks! This month we’ve got:
Making Sense of Steam Greenlight & Hyper Thetical Games Demo!
Making Sense of Steam Greenlight; Join us for an informal panel looking at Steam Greenlight and how to get your game passed on it, as well some general thoughts about the process. Sam Chester from Owlbear looks at how they got Barbara-ian through in just over two months on the system, while Tomas Rawlings looks at the process of getting Call of Cthulhu: The Wasted Land through and Alexander Birke will talk about The Adventures of Bertram Fiddle. They will share hints and tips, then get you all to join in a discussion about the system.
There is also a demo from Hyper Thetical Games; “Designed in UE4 specifically for VR, CentraSphere is a checkpoint racing game set inside a sphere for 1 – 2 players. Single players race for extra time checkpoints while shooting targets for bonus points before running out of time and being plunged into darkness. 2 player pits players against each other battling for checkpoint supremacy, shooting will create slow bubbles on the arena to impede opponents. A full featured version is on our long term plans, but we have 3 other games planned to make first.”
So join us then…we’ve got a buzzer! We’re at 77 Stokes Croft on the 3rd Floor. The entrance is off Thomas Street, just up from the junction of Thomas St/Stokes Croft, above what was DHS Heating.
Games Hub News:
Also note; May Meetup – Intro to Procedural Mesh Generation is on 20th. More info below in Events.
SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work – put your details in.
Please only list info you’re happy to have in the public domain: http://bit.ly/bghdirectory
SW Game Dev Jobs Facebook page – Find roles and post new openings here…
Dev Scene News
Hyper Thetical Games
Ele-Mental is a fast paced arcade game of colour matching and enemy dodging available on PSVita in the Playstation Mobile store, from the newly established indie game studio Hyper Thetical Games. A simple concept but with very challenging gameplay, requiring quick thinking and a high level of hand-eye coordination. Players must use the face buttons to switch elements to absorb enemies of the same elemental type. As a sucker for difficult games, Chris wanted to make this a challenge for anyone to play, but also make some modes accessible for any new player to get started. Each game mode includes a high score so players can keep on improving. Enemy absorption stats are tracked from each game and certain milestones will earn points which can be used to unlock more features, music and game modes. The games second version release saw the inclusion of PSTV compatibility.We are currently working on a third and final version which will add some very difficult challenges to earn medals. A special reward has been planned for the first person to collect them all and show us the proof. We are now working using Unreal engine and intend to bring a sequel that will graphically live up to the element nature of the name, and of course the mental part. The release of our game CentraSphere that was showcased at the South West VR conference is also just around the corner and we have another new project we intend to start working on and announcing soon. Check out our website for more information on our work. www.HyperTheticalGames.com
Creative Gaming Award
PLAY15 festival introduces the new ‘Creative Gaming Award’ You can submit concepts, alpha, beta for any game that deals with the medium in a creative way. Categories are;
– Most Creative Game
– Most Innovative Newcomer
Deadline is 15th July and there is no cost to enter. Winner gets 3000 euros! Full info on this PDF.
GAMe-ONe is a new games exhibition here in Bristol at the UWE Exhibition Centre. It’s on October 24th and 25th 2015. There are lots of ways for developers to get involved and show their games to gamers. See here for the stand & signup info and here for thefloorplan. The Indie section is a table top allocation that is without charge to the small developers in exchange for them promoting the event to all their existing customers.
Kinect Testers Needed!
This is a request for interested female participants to take part in an investigation into how virtual avatar representation can affect perceptions of the environment & body. This experiment makes use of Microsoft Kinect and will involve a small amount of physical exertion, primarily using arms. Short semi-structured interviews will be given throughout the experiment, and the entire experiment will take approximately 45 minutes, total. The research has been approved by UWE’s research ethics committee. If you are interested, please visit: http://doodle.com/uwn5f8kvza4hu4bg
Or for more information, please contact: Sophie2.Pink at live.uwe.ac.uk
We’re running a competition for Chainsaw Warrior & Chainsaw Warrior: Lords of the Night where you can win an original copy of the game! Full info is here. The BBC game we did (with Demon Apathy and Force of Habit) is still live on BBC Taster, please give it a play and rate it! We’re also looking for an office manager/bookkeeper. Full info is here. Thanks!
Force of Habit
Friendship Club has had a few new releases on Early Access, including the Armour Update (http://timmybibble.com/blog/release-18-armour/)! We’ve also rigged the animation engine (Spine) with the ability to directly make calls to FMOD via marker keyframes which is blimmin’ great – sound event implementation without the need for extra programming (give us a shout if you want a little bit of insight into this – we can maybe do a blog post). Oh yeah, and you can now have unlimited bullets too, as if eight per player weren’t enough already…
Fundsurfer is a Bristol based funding platform for creative, social, and green projects. Raise money through crowdfunding, startup loans, peer-to-peer lending, and more.
We really want to help some game projects! Our crowdfunding fees are normally 5%, but we are slashing that to 2.5% for all game projects that go live before the end of June.
There’s more information about what we do at https://www.fundsurfer.com/crowdfunding/for/games
PM Studio-based Duel has now launched in the UK; check it out here – http://duel.me/ – they want feedback!
Greenlight Greenlight Greenlight! Opposable Games is preparing for launching a Salvaged Greenlight campaign right now. We’re looking to launch in a couple of weeks so please keep an eye out and give us a vote when it goes up. The link won’t work until we publish the Greenlight but you can have it anyways, here it is, don’t say we never give you anything.
We’ve been in the studio recording dialogue with the excellent Kate Davies for the Salvaged multi part audio log Salvaged prologue, which has been rather fun. The logs are proving to be a wicked intro to the game and are lovely and atmospheric due to the efforts of audio extraordinaire Joe Charles AKA LabGrownMusic AKA Gizmode. Check them out right here – Part One, Part Two, Part Three. Part Four will be up tomorrow so keep an eye out on our social feeds for news of that one.
We’ve also been getting pretty blog-happy with a series of explorations of the Salvaged development process, here’s a selection from the excellent Salvaged writer-designer Daniel Dowsing.
There’s even more beautiful promo art from the very talented Lewis Gilliard up on the Salvaged site so go check that out, sign up to the Salvaged newsletter if you want more info and do keep an eye our for our Greenlight! Cheeeers!
Jobs & Opportunities
Here at Aardman we have some particularly meaty and exciting projects in the pipeline at the moment and need more talented and enthusiastic devs to come and join our steadily-growing team of awesome.
We are looking for:
- Good HTML5 / JS game developers, particularly those familiar with Phaser to join our team working on a chunky and highly creative project which is all about inspiring the next generation of game makers. Would be ideal for any ex-Flash game devs who have graduated onto JS.
- Unity devs who like an interesting technical challenge to work on a game project for some innovative and rather cool new hardware (may involve sheep).
For more info please contact digital at aardman.com
Graduate Job opportunity at @wshed as a Researcher, funded by @JerwoodFworking across creative team, marketing & PR: http://wshd.to/14e The successful participant will work with colleagues across the organisation, supporting the creative producing teams, marketing and PR and the Head of Development with insight, research and ideas. They will work with Watershed’s Talent network to capture their stories for wider sharing – offering them a unique way into a thriving network of creative economy collaborators and partners.
Auroch Digital is a small, friendly, creative company that makes innovative computer games. We have a staff team of 13 plus freelancers and partners. We’re centrally based in Bristol with offices in Bristol Games Hub on Stokes Croft. We are looking for an experienced, qualified bookkeeper and office manager to take care of our finances, ensure the office runs smoothly, efficiently and effectively and provide personal assistant support to both the Directors. We need a highly organised and friendly person to be at the heart of our business! No experience in the games industry is necessary. Full info and how to apply is here.
Bristol Data Dome Commissions
Bristol now has a 3D immersive data dome in the At Bristol Planetarium in Millennium Square. It’s going to need content and there are up to three development commissions available to produce prototype works that will profile the potential of the dome for Bristol audiences. The estimated total budget for all the commissions is £60k. After the workshop, teams will be invited to complete a short and simple proposal document and attend a pitching session on or around Tuesday 2nd June when the commissions will be awarded. If you are interested REACT invites you for lunch and to an afternoon workshop at Watershed Friday 22nd May to explore the potential of this exciting new environment for your company and for communities in the city. If you want to go please email joanna.lansdowne at watershed.co.uk
GamesAid (May 11th)
GamesAid’s sell-out Comedy night, ‘Stand Up for GamesAid’ returned to the world-famous London Comedy Store on May 11th, marking its third year. The previous two years have seen great success as the event has established itself as a favorite in the industry calendar.
Unity Group May Meet Up – Intro to Procedural Mesh Generation (20th May, 7.30pm)
Hello fellow Unity heads! We had a really good turn out at the last meetup so we hope to see just as many of you this time around. Alexander Birke will give the talk on how to create 3D models only with the use of programming, a bit of cleverness and a hefty dose of math. As always we follow the talk with a show and tell session where you can ask for feedback or help with whatever you are currently making with Unity. After the meetup we head of to the Bell for a relaxing pint or two. Signup to the meetup here.
Ken Eklund: The Future is an authentic fiction (6pm, 3rd June @Watershed)
Ken Eklund designs immersive play experiences about socially relevant issues like climate change and the environment. He’ll be speaking about his previous projects including World Without Oil, FutureCoast and Giskin Anomaly, as well as new cross-media works designed to engage people by playfully shaping positive futures. Ken is an internationally recognised game and experience designer, creating “immersive stories that seek to write themselves.” His socially relevant alternate-reality games explore real-world issues through collaborative play. His work springs from deep beliefs about the transformative effect of participation and the power of play to open people up to true inquiry and learning. More Info & Tickets
- Are violent video games better for us than blockbuster films?
- Launch Conference does meet the press on 28th May
- What’s happening in venture capital and games?
Special Offer on New Desks! Bristol Games Hub is offering 5 desks to new residents at half-price for the first month ie just £55 (that’s internet, all bills, tea &coffee and of course a desk and chair). Please email Debbie if you’re interested at debbie at aurochdigital dot com
SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work, just add and update your details. Please only list info you’re happy to have in the public domain: http://bit.ly/bghdirectory
SW Game Dev Jobs Facebook page – Find and post new opportunities here…
Next Games Hub Anti-Social: 27th November, 7.30pm – New Starts! level 1 Begins! Four amazing talks about kicking it all off!
How to Start a Games Studio
Auroch Digital’s Tomas Rawlings will share his top tips for how to start your own games development studio. Whether you’re thinking of taking the leap or already on the road to Indie Stardom, there will be pointers from over 10 years running his own studios to help you along.
Green Capital Digital Challenge – Find out all about it!
Debbie, producer of the Digital Challenge, will talk about this great opportunity to take part in an amazing gamejam/hack event where the best game/app will win £50,000 to develop it. More info here too.
Mike Jackson, Founder and CEO of Bristol based incubator WebStart Bristol will talk about his programme based at the Engine Shed and the challenges and opportunities of getting further investment.
Kickstarter Top Tips
Constance Fleuriot will share her knowledge on using crowdfunding to support your game project, after attending a Kickstarter presentation organised by TIGA in London. Constance is about to launch her own call for funds to develop a game, Lux & The Shadowmaker, as part of Creative England’s Queen Of Code initiative with Crowdfunder UK.
Unity Developer Group – 24th November, 7.30pm
For this month’s talk, Unity meetup members David and Jeremy have stepped up to take you on a whirlwind deconstruction of the development of their kids App: Alpine Train 3D “We are going to whizz through loads of topics from Unity techniques and bespoke tools to monetisation. We want to share with you all that we have learned along the way and hopefully inspire you to get your idea out there too. There will be something for everyone in this talk, as we cover the whole process of development, publishing and marketing all within about an hour” Ambitious!
P.S. If you’d like to give a talk at a Unity meetup, just get in touch.
Dev Scene News
Join Bristol Games Hub!
The Bristol games hub is a non-profit that offers very cheap & flexible dev space – £110 per desk per month. That’s everything – rates, internet, desk itself, tea, coffee, access to meeting rooms, events etc. Plus you’re in a supportive community of fellow devs to chat with and share knowledge. There is no contract and you can expand/contract the number of desks on a per month basis as your project needs change. Contact geoff at aurochdigital dot com for more info or to book a time to visit the space.
Don’t Die, Mr. Robot! for PSVita – made in Weston-super-Mare
The game was released on 29th October for PSVita in the EU, and 4th November for the Americas. It’s an arcade style dodge-em-up with loads of game modes, unlockables and a rather tasty soundtrack made by us too. You can learn more about our game here: http://infinitestategames.com/games/ddmr/Infinite State Games is a two man team based in Weston-super-Mare. We have developed the game and published it entirely by ourselves, and hope to bring it next to iOS platforms while working on our next release for PSVita. If you want any more information or maybe would be interested in a talk from us don’t hesitate to ask. All the best, Team ISG.
Victory at Sea TIGA Win!
Evil Twin Artworks’ WWII Naval battle game – Victory At Sea was nominated in two categories at the 2014 TIGA Awards. The game ended up winning the Best Action/Adventure by a Small Studio Award at the event on London’s Southbank.
One of our newsgames, NarcoGuerra, has been nominated for a Media Innovation Award. Fingers crossed! Full info here
We have also announced our latest Games Workshop collaboration – Chainsaw Warrior: Lords of the Night. More info here and a nice article on RPS! We also have other exciting news but that’ll have to wait til next month when we can talk about it publicly 😉 Auroch is thriving and now has a permanent staff team of 13.
Force Of Habit
We’ve released two updates to Friendship Club since the last newsletter, adding a new character and the ability to play in teams. Get your 2 vs 2 or 3 vs 1 (or even 2 vs 1 vs 1) on everyone! We may be hosting a small gathering in our studio for the next Ludum Dare. Shoot me an email if interested as we have limited space: firstname.lastname@example.org
Opposable Games have had an exciting month, starting with winning 2 awards at the Sparkies: the ‘Good’ Award for Pesky gNATS, which uses game environments to assist adolescents with anxiety issues, and their managing director Ben Trewhella winning the ‘Individual Contribution to Technology‘.
Opposable also announced a partnership with Motion Experiential to create some awesome Virtual Reality experiences, and are in the early stages of organising the SouthWestVR conference that will take place on February 26 2015, showcasing everything that is most awesome with Virtual Reality, and put Bristol and Bath in the center stage of this new exciting technology. They have also begun full production of their multi-screen (and now Virtual Reality based) game Salvaged, and in doing so welcome three new members to the team – Thomas Greener and Rob Brooks as developers, and Mike Parker who is joining the 3d team. Opposable are on the lookout for volunteers / temp staff who are able to help out with virtual reality events, and thinking about hiring for a sales manager if the right person came along, interested people please get in touch via email@example.com
RTS Awards Open for Entries
The Royal Television Society in the West of England is calling for submissions for the 2014/15 RTS WoE Awards. There are interactive/games categories. All entries must have been broadcast or published between 1st December 2013 and 1st December 2014. Submission forms and a list of categories can be downloaded from the RTS website: www.rts.org.uk/bristol DEADLINE for submissions is Monday 1st December 2014. The Awards Gala will be held on Sunday March 8th 2015 at Bristol Old Vic, more details in the New Year.
Jobs & Opportunities
Green Capital Gamejam/Hack Event – £50,000 for best game/app! (Application Deadline 4th December)
Bristol 2015, the company established to facilitate Bristol’s year as European Green Capital, is asking Europe’s brightest minds to identify new ways that software can be used to tackle environmental challenges in cities in the European Green Capital Digital Challenge. This will include a 48-hour Digital Challenge Hack Weekend on the 6-8 February hosted during Digital Bristol Week, produced by the BBC. This two stage challenge will see teams of developers compete for the chance to scoop cash prizes of up to £50,000 to stimulate innovation in the development of software applications and games, addressing five environmental challenge areas: energy, transport, food, resources and nature.
Teams can find out more information and register to take part now at:www.bristol2015.co.uk/digitalchallenge to express your interest in being selected to attend as a team. The deadline for expressions of interest is 1 January 2015 and the selected teams will be notified by 16 January 2015.
For moreinfo see http://www.bristol2015.co.uk/digitalchallenge or firstname.lastname@example.org
The Writing Platform Bursary 2015
There are two bursaries of £4000, available for writers and technologists to embark on a writing – or writing-related – collaboration over a period of three months. This is a fantastic opportunity for writers and technologists to collaborate, experiment and learn together, and to make work they wouldn’t be able to make on their own. Writers and technologists can apply individually or in pairs. The programme is open to UK residents aged 18 and over. The deadline to apply is Thursday 4th December. More info:http://www.thewritingplatform.com/bursary2015/
Develop.me Training Courses
</develop.me> are providers of web design and development training for businesses and individuals, from beginners through to industry professionals. Founded by industry experts they are funded by Creative Skillset and supported by Creative Skills Hub. They will be running workshops and short courses focusing on the many facets of web development. From introductions to the fundamentals of web development through to specialist tools of the trade for professional developers. Up coming courses/events are:
– Introduction to Web with HTML & CSS
– Getting Started with WordPress: Installing, Theming and Plugins
– Version Management with Git and GitHub
Green Capital Digital Challenge Informal Chat (20th Nov, 6pm)
Bristol 2015 has just launched the Green Capital Digital Challenge. The Challenge is seeking professional teams to develop new software to address 5 environmental themes. More details can be found here. This meetup is for individuals looking to form a team to take part. If you have creative, tech, project management or green skills and experience this should be a great opportunity for you. Come along and meet other interested people over a beer or coffee at the PM Studio. More info here.
TIGA’s Cardiff GameDev Night
It’s on the 20th November. Sign up here!
Below is news from the growing Bristol & South West games development scene. You’ll find news from BGH first, news from Bristol & SW developers then jobs, opportunities & events.
Bristol Games Hub is a non-profit space for games and play. We run this newsletter, host events including monthly socials and rent affordable desk space on a rolling monthly contract basis so you can focus on creating amazing games. Contactdebbie at aurochdigital.com for more information or with news items for the next newsletter by 15th August please!
SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work, add your details. Please only list info you’re happy to share in the public domain: http://bit.ly/bghdirectory
Next Games Hub Anti-Social: 31st July, 7.30pm
Join us for two great talks! This month we’ve got:
Bristol Games Hub resident Lukas Roper will be talking about his recently released Windows Phone game Achromatic and the lessons he learnt during the development of the game and will discuss whether targeting a market other than iOS and Android is really worth it.
So join us on Thursday, 31st July at 7.30pm – we have a buzzer now! The entrance is off Thomas Street, just up from the junction of Jamaica St/Stokes Croft, above Dynamic Heating Services.
Dev Scene News
VoDo Far Out Bundle
Bristol Games Hub residents, Vodo, have a new and freaky bundle out! http://vodo.net/farout
Opposable Games is helping to organise a VR meetup by the name of SouthWest VRon Tuesday 29th July featuring oodles of exciting guests. While the event is currently oversubscribed, joining the group will keep you notified of future events. Outside of SWVR, the team’s been working hard on Pesky gNats and a couple of as-yet unannounced projects. As ever, keep an eye on twitter and Facebook for updates as they come.
Force of Habit & Clockwork Cockoo
Force Of Habit & Clockwork Cuckoo’s collaboration project “Timmy Bibble’s Friendship Club” has an update coming on 25th July. It will feature a brand new arena – The Wonky Wagon saloon – where almost everything is destructible, and an updated Mexican Standoff mode. If you haven’t kept up to date with the progress of the game, check out the dev log, and as always if you haven’t already, please vote for it on Steam Greenlight. Much-o thanks! 🙂
We were quoted in a recent Guardian article looking at how games developers cover war: http://www.theguardian.com/technology/2014/jul/15/war-games-developers-military-conflict
Plus… updates from the Facebook group…
- Meteor Pixel’s Bushido: Legend of the Samurai
- The Adventures of Bertram Fiddle
- Victory at Sea – Get your face in the game!
- UWE Games Tech’s Aperion Origins – iOS and Android & video
Jobs & Opportunities
500 More: Game Artist
500 More are looking for a game artist to contribute to our small team and help develop and produce the visual artefacts for our new game ‘Walking Safari’. The work required is to engage in the design process and produce mockups, develop a design style and produce completed artwork for screen elements (backgrounds, objects, animated characters, fonts, UI elements) for the game. The 2D game is a simple, arcade style mobile app and is being developed across the major mobile platforms using cross platform technologies. The game targets phone users only (tablet designs are not required for this project).
500 More is a startup organisation which develops mobile app games for health and wellbeing. Walking Safari is a game built around walking, and requires players to actually walk to play the game. Game characters form avatars, based on safari animals, which react to players levels of activity. The characters have to perform various tasks, arranged in levels of increasing difficulty and with occasional hazards to avoid. Players can also compete with other players or in teams against other teams. Because of the interaction between physical and virtual worlds, the game interface must be able to convey key information at a glance, players will not normally be looking at the screen during game play.
We are looking for an individual with experience of producing artwork for mobile app games and with an understanding of UI/UX. UI element design will be a significant part of the requirement so a familiarity with standard mobile UI components (scrollviews, tableviews, navigation bars, toolbars etc.) would be beneficial. You should be able to demonstrate a good eye for composition and colour .
Contact: Greg Smart – greg at 500more.com
Video Game Funding Guide
TIGA and Google have published a free guide to funding your video game. See here (PDF).
Entertainment on the move – Innovation Contest
Deadline – 29th July. IC tomorrow is offering 4 businesses up to £25k each to encourage digital innovation in the area of entertainment on the move in music, book and magazine publishing and games/interactive entertainment. More info.
Monthly Unity Meetup
This month’s Unity meetup will be a slightly more open one – We don’t have a main speaker, so instead we will be opening up the Floor (a.k.a table with projector) to whoever would like to present something. This might involve showing off your latest game, showing off your utility project, showing off some fancy Unity related techniques or just plain showing off! If you have any issues you’d like to share, or questions about best practice, regardless of how much experience you have this will give us all plenty of opportunity to open up a discussion with the group. So if you have a topic you’d like to present a micro-talk on, get your powerpoint ready (3 graphs per slide minimum), if it’s a game get a less-buggy build together (see: adjective “Impossible”), or if your around just to chat, get your… vocal chords ready (recommend choir practice warmup), and after all the painstaking preparation if you have any time left at all, come along to the meet up, 23rd July 7.30pm at Bristol Games Hub.
More info: http://www.meetup.com/Bristol-Unity-Game-Developers-Meetup/events/195258072/
Bristol Video Games Social
Join up here:
Upstarter Bristol: Who’s the audience?
Monday, 28 July 2014 from 10am to 1pm Bristol
A workshop for people who have an idea for new businesses, social or for profit, to have a clearer idea of different possible product formats and would like to know how to get more users or customers..
Playable Cities Conference
Featuring Google Creative Lab’s Tom Uglow, architect Usman Haque, artist Luke Jerram, Ogilvy’s Tara Austin and academics from the University of the West of England, this two-day international conference will explore the theme of the ‘Playable City’, asking what it might mean for citizens, urban planners, tech giants, small companies, artists and designers in imagining and making the cities of the future. On10 and 11 September, we will be bringing together a brilliant group of thinkers, makers, planners and civil disobedients to look at cities as playable places and ask the question: how do we make and unmake our future cities? The conference will feature playful interventions, networking, debate and discussion, artist commissions and an academic strand convened by the Digital Cultures Research Centre at UWE. For more information on the conference programme and speakers see; http://www.watershed.co.uk/playablecity/conference14/
Editor Extensions talk at the Unity Developers Meetup – June 18th 6.30pm to 10pm
At Bristol Games Hub, 77 Stokes Croft, Bristol – Entrance on Thomas St.
Unity is one of the most user friendly game engines out there – but you can make it even better than that! This talk will focus on improving the Unity Editor with your own custom plugins. This allows you to improve your workflow, create new intuitive ways to build your games and automate repetitive tasks. The talk will be given by Alexander Birke who is currently working on the adventure game Bertram Fiddle where editor extensions are utilized extensively. The prerequisites for the talk is that you have a basic understanding of making games in unity but have yet to delve into writing editor code. Sign up is handled through our meetup page: http://www.meetup.com/Bristol-Unity-Game-Developers-Meetup/events/187900822/
Next Games Hub Anti-Social: 26th June, 7.30pm – newsletter coming soon!
Unity is a powerful and easy to learn game engine for 2D and 3D development that is becoming more and more popular. On top of that it offers a very capable free version and can build to a wide range of platforms including, desktop, mobile and web.
This free monthly meetup is to support the sprawling community of game developers that use Unity in Bristol. The goal is to create a place where new and experienced Unity users can share their experience and knowledge with each other. The programme for each session will roughly be:
- 19.30-20.30 Talk on a Unity related topic. The first one will be an introduction to Unity for programmers and non-programmers alike.
- 20.30-22.00 Mingling and mind sharing between the attendees. If you are facing any issues or have made a cool game prototype this is when we would like to see and talk about it!
- 22.00-??.?? We end the event with a trip to the local pub for those that fancy a pint or two.
The meetup is run by Alexander Birke and Sam Chester, both local developers that use Unity in their daily work. On top of that Alexander has been teaching and given talks on Unity for over 4 years. The talks at the first couple of sessions will therefore be held by Alexander on a variety of topics.
Please sign up on Eventbrite here as we’re expecting a good turnout;http://www.eventbrite.co.uk/e/monthly-unity-game-devs-meetup-tickets-11268569595