bristol games hub
Round 1, The Development Fund, is available for SME’s to apply for Grants between £10,000 and £50,000 to completely develop a new Game IP for commercial release. The Development Fund is open now for applications and the deadline is 16th September. See here for more info; http://www.creativeengland.co.uk/index.php/portfolio/games/
In no particular order, here is this month’s developer news;
2.8 Hours Later: Asylum is a terrifying night-time zombie street game for hundreds of players. Four years into the outbreak the infection is at pandemic stage and UK cities are on lock down, isolated by the Government from the zombie-infected badlands around them. When these measures fail, the authorities abandon the city, and the once safe zone becomes a prison, overrun with zombies, vigilantes and scavengers. Can you escape state collapse before you are quarantined or infected?
2.8 Hours Later: Asylum will be in Bristol 6th and 7th September and tickets can be bought via http://2.8hourslater.com/tickets-and-dates
Keep an eye on the Facebook page for latest news and updates: http://www.facebook.com/2.8HoursLater
OUYA has now launched and Amazing Frog is available on it – our Frog based, rag doll, ‘hardcore parkour’, unity based, physics game set in Swindon. If you get to play it, let us know what you think.
For now, aside from a serious amount of updates we are working on Amazing Frog, we are gearing up for Gamescom in August where we intend to launch ‘Cascade” and show a demo of it on Hal’s Oculus Rift.
Also check out our videos at http://www.youtube.com/fayjugames
Will Luton’s book Free-To-Play: Making Money from Games You Give Away is now out, covering everything you need to know on building, running and profiting from F2P game. There’s also a lot there including design and marketing theory that applies to non-F2P games. It’s available to buy at http://www.amazon.co.uk/gp/product/0321919017/ref=as_li_tf_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=0321919017&linkCode=as2&tag=will_luton-21
Games industry legend Ian Livingstone was the guest of honour on Tuesday at the official opening of the new Bristol Games Hub. The newly launched non-profit organisation runs free networking and training events and affordable desk space for many of the cities thriving community of games developers. The event saw over 60 people from Bristol and the South West gather to hear Livingstone talk about his personal experience of video games, the changing face and importance of the industry to the UK at large.
Bristol Games Hub has grown through word of mouth with 23 developers signed up within 3 weeks. “The Directors have been running events and building the community in Bristol for the last 2 years, so it was a natural progression for us to develop a space where devs could also work together” said the Hub’s Director and coordinator Debbie Rawlings. “There is a real buzz for what we’re doing and all of our events, such as our monthly Unity group and the recent demo of the Oculus Rift, have been really well attended. New start-ups, young companies and freelancers need this kind of support to help them focus on creating and marketing their games and products so we wanted to create a vibrant, dynamic space to assist them.” Debbie is a co-founder of the Hub along with fellow Auroch Digital director Tomas Rawlings and Opposable Games’ Ben Trewhella. The Hub is supported by Digital Cultures Research Centre, UWE, The Pervasive Media Studio and Watershed, Creative England and Aquarela Developments.
The Games Hub is home now to 30 local developers and freelancers from new start-ups to more established teams. As well as multi-screen specialists Opposable Games and Endgame:Syria creator Auroch Digital, the Hub is home to Demon Apathy, Force of Habit, Large Visible Machine, ldexterldesign and Lo-Fi Games as well as developers from Qube creators Toxic Games, popular casual game developers Geek Beach and some very talented freelance designers, artists and illustrators.
Pervasive Media Studio
Good for Food: Good for Nothing 48 hour social innovation hackathonFriday, 31 May 2013 6:00pm – Sunday, 2 June 2013 4:00pm, Pervasive Media Studio
A different kind of jam – Good for Nothing is a community of thinkers, do-ers, makers and tinkerers applying their skills and energy to accelerate the work of cause-led innovators and change makers; it’s about diverse groups of people collaborating together, working in new, faster, fun and better ways by supporting ideas and people that are leading the way to what a flourishing 21st century society might look like. This year the theme is food and the weekender will be supporting great local community growing schemes, The Severn Project and Fareshare. www.goodfornothing.com/gigs/good-for-food
Calvium – We are hiring! We don’t make a lot of games but we make fun projects and could really do with a good junior front end developer. The full job spec is here: http://calvium.com/front-end-developer-job-2013/
Rumpus Animation are looking to take on a Unity developer for a point and click game we are making. If anyone is interested email firstname.lastname@example.org
Opposable are looking for some Uni interns / recent grads to help with 3 things: some networking tech which requires Android chops, then some Unity and web work. Students are initially preferable, but if we don’t hear anything by end April then it’s open to everyone. Please pass on to any students you may know!
We’re looking for a full-time 3D artist to come and help make cool mobile games at Geek Beach in Bristol. If you are, or know someone, who has lots of experience creating low poly characters and environments as well as animating them (as an example see our game Battle Monkeys) then please get in touch. You can find more info here –http://geekbeach2.squarespace.com/3d-designer/ Thanks!
“I achieved more in my first day at the Hub than I did in 2 years working from home.” Peter Simon, Hub Resident
Bristol Games Hub is a non-profit organisation that runs shared office space in Bristol, where game development studios, freelancers and academics share resources, skills and expertise, while they create and study games.
We are based on an open and collaborative model of participation, which means residency in the Hub is about being part of the wider gaming community.
We run game-related events including game jams and hacks, socials, training and networking, talks, presentations and unconferences.
We have a large open studio at 77 Stokes Croft, Bristol, the home of a few Banksy’s and an open air street art gallery.
Desks are priced from £90 per month all inclusive. There are options available for hot-desking from day rates to a weekly or fortnighly basis. Contact us for prices.
If you would like to talk to us about commissioning games, running an event or any game-related activity, or to rent desk space, please contact Debbie Rawlings; debbie at aurochdigital dot com