Another Job Opportunity (potentially!)

Posted on

Greenfly Studios are looking for an artist to start at short notice. The project, not yet confirmed, would last 2-3 months and all art must be completed by October/November time. The style is a cutesy cartoon vector similar to our game ‘Drop That Candy (see dropthatcandy.com ). If interested, and available, please contact Stephen on smorris -at- greenflystudios.com with a link to your portfolio and rates.

Unity Developer Student Job Opportunity

Posted on

From Michael Johnson: European Space Agency funded student Unity developer opportunity – 4th August 2013 application deadline

Hello,
We have an opportunity for a student to be funded to work with us from
home or at our offices in Bristol for the next three months on our Pocket Mission Control application. The funding comes from the European Space Agency Summer of Code in Space program, full details here:
http://kck.st/14XDJr6

This opportunity is one element of a bigger project that we are
currently running to send an Interplanetary CubeSat and Thin-Film
Spacecraft/Landers/Rovers to the moon:
http://kck.st/14zOnAA

Even if it’s not for you we’d be very grateful if you would let your
colleagues and social media contacts know about this opportunity – the
deadline for applications to the European Space Agency is the 4th
August 2013 so there isn’t much time, but it is a quick application
form to fill in. Let me know if you have any questions and perhaps you’ll even pledge to join us on the moon today!

Games Lab Launch Event – Tuesday 6th August

Posted on

Games Lab launches next month with an information session at Creative England offices in Bristol.  The event runs from 6-7.30pm on Tuesday 6th August.  Register attendance here; http://www.eventbrite.co.uk/event/3478808209

 

BRISTOL GAME DEVELOPERS NEWS 23rd JULY 2013

Posted on Updated on

It really doesn’t feel like a month since our last newsletter but they say time flies when you’re having fun.

The next Unity group meet-up is Wednesday 14th August from 7-9pm at the Hub. Register attendance here: http://www.eventbrite.co.uk/event/7561758423

Antisocial this Thursday from 7:30pm at the Hub.  Strictly people working in and studying games development at these meet-ups.

Large Visible Machine

Hill 218 gets universal support and async multiplayer
iOS game The Battle for Hill 218, a collaboration between Games Hub residents Large Visible Machine and Opposable Games, was recently updated to include universal support and much-requested async multiplayer. It is now easier than ever to find an online opponent and with some real pros sitting at the top of the leaderboards anyone who gives it a go should be in for a challenge even greater than that of the “unbeatable” hard AI. With the release we’ve also seen some interesting discussions on strategy emerging and anyone who is interested should check out this fan-made guide which proves there is quite a bit of depth to the game despite the very simple ruleset:
http://bit.ly/15PsZJZ

Thought Den

New release from Thought Den in collaboration with Splash & Ripple! Capture The Museum is live team-game for up to 50 players inspired by Risk and Trivial Pursuit. But it takes place throughout the museum. Find out more and watch the lovely promo video at capturethemuseum.com Read an analysis of what the game means for the arts and culture sector here on the Guardian http://gu.com/p/3gt4d

Twice Circled

Ionage is an Android exclusive, space RTS game where you use giant floating space platforms to do battle in a steampunk themed galactic treasure hunt. The game is out on Friday 26th July, for more information and to sign up for a reminder when the game is out head to www.ionage.co.uk.

Auroch Digital

Games Workshop’s 80s Classic Chainsaw Warrior is Back

We have today released the news that we are bringing Games Workshop’s classic, Chainsaw Warrior, to mobile and desktop platforms very soon. The seminal hit board game Chainsaw Warrior, made by Games Workshop back in 1987 is set to return this year in a digital form. The original game was a notable rarity in that it was a solo board game that pitted the player not against others but against the clock. The game saw New York balancing on the precipice of darkness as twisted forces from another reality attempted to rip the city from this world into theirs. Standing between them and the destruction of the city was a lone figure, the brutal and mysterious Chainsaw Warrior. As the eponymous hero, the player had to delve into a zombie infested New York tenement to locate the source of the evil spewing through the spatial rift and destroy it before he was destroyed. Spread the word! http://chainsawwarrior.net and #chainsawwarrior

Jack the Ripper 125

We’re over the moon to have been awarded the commission for the iDocs REACT sandbox, for which we’re making an interactive documentary called JtR125 – as November this year is the 125th anniversary of the last of the Whitechapel murders.  We’ll be working in partnership with the DCRC and University of Middlesex on the project.

Shakespeare’s Globe Games

We’ve also just completed 3 new kids games for Globe Theatre ‘Playground’ and given the interesting fact that two of them are built from the same system as some of our GameTheNews.net games; means Endgame:Syria now has 3 incarnations – Endgame:Syria, Endgame:Eurasia and now Hemmings’ Play Company.  Thanks to Red Panda Audio for working with us on the sound for the Globe games.

“Developed in Bristol, UK.” 

Tomas from Auroch Digital says; “Apple have been making a big thing of their new slogan, ‘Designed by Apple in California‘ and I thought that we could also show pride in the games we make and where they are made?  So for the next release of ours we’re adding to the credits of the game, ‘Developed at Bristol Games Hub, Bristol, UK.’  We’ll also be adding it to any titles we update.  So I’d like to encourage others to add ‘Developed by Your Company in Bristol, UK’. Thanks.”

iNet/Creative England

Very last chance to apply for the vouchers for strategy and innovation.

This is a simple scheme designed to help you get the support you need to move your business forward.

The ‘voucher’ means Creative England will pay £1000 to subsidise the cost of employing an expert to provide advice or support to your company.

http://www.creativeengland.co.uk/index.php/portfolio/business-support/#vouchers

JOB OPPORTUNITIES

Complete Control – based in Bath

Complete Control is hiring a games dev to work on Flash games, HTML 5 and apps. Check out the ‘We’re Hiring’ section on completecontrol.co.uk for full details.

Bristol Game Developers News 27th June 2013

Posted on

In no particular order, here is this month’s developer news;

Tom Melamed
I have no idea who this person is (and I can’t remember who tweeted the link) but I really like the idea of a full 3D model of Bristol in 1820. How cool would it be, to be able to walk down your road almost 200 years ago. If anyone wants to help out then it could be a fun project, I don’t have the required skills.

http://www.bristol-venice-of-the-west.blogspot.co.uk/2013_04_28_archive.html

Slingshot
Award-winning game designers, Slingshot, are marking ‘the year of the zombie’ by announcing the launch of Asylum, the sequel to their smash hit city wide zombie chase game, 2.8 Hours Later.

2.8 Hours Later: Asylum is a terrifying night-time zombie street game for hundreds of players. Four years into the outbreak the infection is at pandemic stage and UK cities are on lock down, isolated by the Government from the zombie-infected badlands around them. When these measures fail, the authorities abandon the city, and the once safe zone becomes a prison, overrun with zombies, vigilantes and scavengers. Can you escape state collapse before you are quarantined or infected?

2.8 Hours Later: Asylum will be in Bristol 6th and 7th September and tickets can be bought via http://2.8hourslater.com/tickets-and-dates

Keep an eye on the Facebook page for latest news and updates: http://www.facebook.com/2.8HoursLater

Auroch Digital
Gamify Your PhD Article Published

The Gamify Your PhD project produced by Auroch Digital and involving a number of South West based developers including Opposable, Force of Habit, Remode and Clockwork Cuckoo, had an article by Vickie Curtis of the Open University about the project published in the journal Science Communication.  The abstract can be found here:
Auroch at Games for Change
Auroch Digital’s Tomas and Debbie were at Games for Change in New York, thanks to the support of Bristol City Council and UKTI were they flew the flag for Bristol developers.  Tomas has written a summary of some of the interesting things that came out of the event on his blog:
And watch this space for some very exciting developments coming from Auroch!
Fayju
Fayju went to Los Angeles in June for the “OUYA park” to show Amazing Frog, meet the OUYA team and other indie devs. OUYA Park was a controversial, car park show outside E3. Hilariously, it was blocked by a big Semi truck and security guard courtesy of the mighty ESA (organiser of E3). Indies fought back and the turn out was huge. In short, it was an Awesome 3 Days and we were so glad to have been invited.

OUYA has now launched and Amazing Frog is available on it  – our Frog based, rag doll, ‘hardcore parkour’, unity based, physics game set in Swindon. If you get to play it, let us know what you think.

For now, aside from a serious amount of updates we are working on Amazing Frog, we are gearing up for Gamescom in August where we intend to launch ‘Cascade” and show a demo of it on Hal’s Oculus Rift.

Also check out our videos at http://www.youtube.com/fayjugames

Will Luton
Will Luton’s book Free-To-Play: Making Money from Games You Give Away is now out, covering everything you need to know on building, running and profiting from F2P game. There’s also a lot there including design and marketing theory that applies to non-F2P games. It’s available to buy at http://www.amazon.co.uk/gp/product/0321919017/ref=as_li_tf_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=0321919017&linkCode=as2&tag=will_luton-21

Opportunities

Auroch Digital are looking for a voiceover actor who can do an American accent, for some recording on a current game they’re developing.  If you know someone suitable please get them to contact me asap.  We only need an hour with them in a studio.  The project is under NDA currently though we will be making an official announcement soon.

Opposable Games are hiring a junior artist and part time marketing manager – for more details see
http://opposablegames.com/job-opposablertunities/

Ian Livingstone Opens Bristol Games Hub

Posted on

Games industry legend Ian Livingstone was the guest of honour on Tuesday at the official opening of the new Bristol Games Hub. The newly launched non-profit organisation runs free networking and training events and affordable desk space for many of the cities thriving community of games developers. The event saw over 60 people from Bristol and the South West gather to hear Livingstone talk about his personal experience of video games, the changing face and importance of the industry to the UK at large.

Ian Livingstone

Bristol Games Hub has grown through word of mouth with 23 developers signed up within 3 weeks. “The Directors have been running events and building the community in Bristol for the last 2 years, so it was a natural progression for us to develop a space where devs could also work together” said the Hub’s Director and coordinator Debbie Rawlings. “There is a real buzz for what we’re doing and all of our events, such as our monthly Unity group and the recent demo of the Oculus Rift, have been really well attended. New start-ups, young companies and freelancers need this kind of support to help them focus on creating and marketing their games and products so we wanted to create a vibrant, dynamic space to assist them.” Debbie is a co-founder of the Hub along with fellow Auroch Digital director Tomas Rawlings and Opposable Games’ Ben Trewhella. The Hub is supported by Digital Cultures Research Centre, UWE, The Pervasive Media Studio and Watershed, Creative England and Aquarela Developments.

The Games Hub is home now to 30 local developers and freelancers from new start-ups to more established teams. As well as multi-screen specialists Opposable Games and Endgame:Syria creator Auroch Digital, the Hub is home to Demon Apathy, Force of Habit, Large Visible Machine, ldexterldesign and Lo-Fi Games as well as developers from Qube creators Toxic Games, popular casual game developers Geek Beach and some very talented freelance designers, artists and illustrators.

Bristol Games Hub Logo

BRISTOL GAMESDEV NEWSLETTER – 28TH MAY 2013

Posted on Updated on

May Antisocial – this Thursday 30th May
Jaz Wilson is coming to show off his Oculus Rift, not a euphemism!  He says “Come try a Rift, if you want” at the Hub from 7.30pm. BYOB
Knowledge Share – free events
We held our first Knowledge Share at the Hub last month on Unity and it was a such a success, the group will become a monthly get together for anyone that wants to learn more about Unity and to share what they know already.  It was great to see so many of Aardman’s guys there too!
The Unity group will meet on the second Wednesday of every month, starting on 12th June from 7-9pm at the Hub. BYOB.
June’s Knowledge Share is on Kickstarter and Crowd Funding and is kindly being hosted by the PM Studio (our sister studio), within the Watershed if you haven’t been before. That’s on the first Thursday of the month, so 6th June from 6-8pm and we have a couple of people with real experience of successful and failed campaigns so a fountain of knowledge. Please sign up for this free event here; http://www.eventbrite.co.uk/event/6511288439
 

Pervasive Media Studio

Good for Food: Good for Nothing 48 hour social innovation hackathonFriday, 31 May 2013 6:00pm – Sunday, 2 June 2013 4:00pm, Pervasive Media Studio

A different kind of jam – Good for Nothing is a community of thinkers, do-ers, makers and tinkerers applying their skills and energy to accelerate the work of cause-led innovators and change makers; it’s about diverse groups of people collaborating together, working in new, faster, fun and better ways by supporting ideas and people that are leading the way to what a flourishing 21st century society might look like. This year the theme is food and the weekender will be supporting great local community growing schemes, The Severn Project and Fareshare.  www.goodfornothing.com/gigs/good-for-food

Auroch Digital
NarcoGuerra Launched!
The latest game from Auroch Digital’s GameTheNews.net project was released last week which looks at the war on drugs.  The press info is here:  http://bit.ly/1243tlE
The trailer is here: http://bit.ly/narco1youtube
Tweets about #NarcoGuerra, reviews of the game and any mentions gratefully received!
Cheltenham Science Festival – (Auroch Digital helped to curate this event)
Coding the Game – 6th June at Cheltenham Festival
From the ‘bedroom coders’ of the 80s to the studios behind many of today’s most popular international video games, the UK has always been at the forefront of games development. Dara O Briain joins Alex McLean, a 20-year games veteran most recently CTO at Codemasters and former head of their Bafta winning Birmingham studio, Chris Cummings, Senior Gameplay Programmer at Media Molecule and lead coder on the Playstation Move Content for Little Big Planet, and neuroscientist Luke Clark to get into the detail of modern video game
Game Connection Group Discount
Game Connection is on 3rd-5th December in Paris and is a meeting place for developers and publishers.  We can get discount on lots of us going, so let Debbie know if you are interested and we can gauge interest about getting a discount.  More on the event here: http://www.game-connection.com/gameconn/content/badgeprices-europe-2013
 
Mobile Pie
Mobile Pie are proud to announce the launch of Mint Master, our latest project for Historical Royal Palaces and the Royal Mint. It’s on iOS, Android and Web and can be played here: http://www.hrp.org.uk/TowerOfLondon/stories/palacehighlights/CoinsandKings/MintMaster?ns_campaign=CoinsandKings&ns_mchannel=web&ns_source=carousel&ns_linkname=playgame&ns_fee=0
Thanks to members of the Bristol Games community for their help on this one, including Nick Dymond, Tom Waterhouse and James Parker.

Job Opportunities

Calvium – We are hiring! We don’t make a lot of games but we make fun projects and could really do with a good junior front end developer. The full job spec is here: http://calvium.com/front-end-developer-job-2013/

Red7Mobile – Red7Mobile is looking for a Web Developer to join their mobile games team at Temple Studios. Essential skills include HTML5/CSS3/Javascript with previous games development experience desirable. To find out more contact matt@red7mobile

Bristol GamesDev Newsletter – 29th April 2013

Posted on Updated on

Bristol Games Hub
Bristol Games Hub is thriving and we’ve had some more space opened up to us recently so we have some desks available to rent on a daily, weekly or monthly basis.  Contact Debbie for more info.
Our first monthly Knowledge Share is happening on Thursday 2nd May from 6-8pm and we’re kicking off with a session on Unity. These are free events and pizza will be provided for this one. Sign up on Eventbrite here!
Force of Habit
Along with a sizeable Bristol contingent, Force Of Habit attended the Launch conference up in Birmingham last Tuesday. In the unlikely (borderline irresponsible) event that you missed it, we put together a write-up of the day, offering all sorts of advice covering how to deal with the press. That’s right, we’ve also got a blog now. Head along to http://forceofhab.it/ for some juicy language snacks.

Will Luton
Will Luton’s book Free-to-Play: How to Make Money From Games You Give Away is now available for preorder on Amazon: http://www.amazon.co.uk/gp/product/0321919017/ref=as_li_tf_tl?ie=UTF8&camp=1634&creative=6738&creativeASIN=0321919017&linkCode=as2&tag=will_luton-21 and will be published by Pearson on 16 June. He has also just launched a new blog at http://www.will-luton.co.uk/

Auroch Digital
XX Game Jam Workshops
Following on from the highly successful XX Game Jam which Debbie produced back in October 2012, the first all female game jam in the UK, Auroch Digital are running a number of workshops in May for women with tech and/or creative skills to make the crossover from other disciplines into games.  The workshops are free to participants and funded by the DCRC and FiG (Females in Games) to encourage more women into the games industry.  There are currently only 6% of women working in games when you take out the supporting roles.  UKIE along with many other partners are now working to change that!  Please contact Debbie for more info.
 
Get £2K+ to Game Jam Cutting Edge Science into Fun: Deadline 1st May
The Royal Society is looking for experienced games development studios to take part in a new initiative that will turn some of the research on show at its annual Summer Science Exhibition into video games. The Royal Society will host a 12 hour game jam on 24th May that will see developers work with the scientists behind exhibits to produce five exciting new games. Five development teams of up to 4 developers will be partnered with the selected exhibitors for an all-day game jam from 10am – 10pm. Each development team will receive £2,000 to further develop their games after the game jam so that they are ready to be played at the Summer Science Exhibition which runs from 1st – 7th July. The games will be available free online and at the exhibition itself so that the public can cast votes for their favourite game. The team that receives most votes will receive an additional £2,000 to further develop their game once the Exhibition closes.  This is a great opportunity to get your name known, make some amazing games and get paid too!  Reasonable travel costs, food and refreshments will also be provided. Interested developers can find out more about the competition and how to apply from the Royal Society’s website at http://bit.ly/RSgamejam
Pervasive Media Studio
Ken Eklund – Transmedia For Change
Tuesday, 30 April 2013 1:00pm – 2:00pm, Pervasive Media Studio, BS1 5TX, FREE
The Pervasive Media Studio and UWEs Digital Cultures Research Centre present a very special, one-off lunchtime talk with game and experience designer Ken Eklund.
From World Without Oil to Ed Zed Omega and Evoke (and Future Coast, upcoming), much of Ken’s work enlists the hypothetical context of Alternate Reality Gaming (ARG) to pose questions about social change and societal challenges. He’ll discuss “authentic fiction,” the art of designing for mass participation, and the potential of play in social change.
Lunchtime Talk: Mitch Altman on Hackerspaces, and the Pluses and Minuses of Technology
Friday, 10 May 2013 1:00pm – 2:00pm, Pervasive Media Studio, BS1 5TX, FREE
Godfather of hackerspaces, pioneer of VR and creator of TV-B-Gone Universal remote will be joining us for a good chat/rant/argument about who owns technology, global open developer communities, and what happens when profit drives progress.  Will this change be good?  Can we have influence over it?  Will hackerspaces be an ameliorating and positive influence?
Mobile Pie
We’re proud to announce the launch of Mobile Pie Stockholm! Read more about our second studio here: http://www.mobilepie.com/2013/04/mobile-pie-sweden/
With Pavilion Dance South West and UWE we’re working on an innovative new social game and are looking for a freelance community manager. If you happen to know anyone who might be interested there’s more information here: http://www.paviliondance.org.uk/page/3312
Job Opportunities
 
Rumpus Animation

Rumpus Animation are looking to take on a Unity developer for a point and click game we are making. If anyone is interested email seb@rumpusanimation.com

Opposable Games

Opposable are looking for some Uni interns / recent grads to help with 3 things: some networking tech which requires Android chops, then some Unity and web work. Students are initially preferable, but if we don’t hear anything by end April then it’s open to everyone. Please pass on to any students you may know!

 
Geek Beach

We’re looking for a full-time 3D artist to come and help make cool mobile games at Geek Beach in Bristol. If you are, or know someone, who has lots of experience creating low poly characters and environments as well as animating them (as an example see our game Battle Monkeys) then please get in touch. You can find more info here –http://geekbeach2.squarespace.com/3d-designer/ Thanks!

Open for Business! Bristol Games Hub is Go!

Posted on Updated on

Bristol Games Hub logo

“I achieved more in my first day at the Hub than I did in 2 years working from home.”                                              Peter Simon, Hub Resident

Bristol Games Hub is a non-profit organisation that runs shared office space in Bristol, where game development studios, freelancers and academics share resources, skills and expertise, while they create and study games.

We are based on an open and collaborative model of participation, which means residency in the Hub is about being part of the wider gaming community.

We run game-related events including game jams and hacks, socials, training and networking, talks, presentations and unconferences.

We have a large open studio at 77 Stokes Croft, Bristol, the home of a few Banksy’s and an open air street art gallery.

Desks are priced from £90 per month all inclusive.  There are options available for hot-desking from day rates to a weekly or fortnighly basis.  Contact us for prices.

If you would like to talk to us about commissioning games, running an event or any game-related activity, or to rent desk space, please contact Debbie Rawlings; debbie at aurochdigital dot com

ogmo_level
A screenshot of the OGMO level editor, from a game jam in Bristol