All the latest updates from the Hub, news from Bristol & SW developers, jobs, opportunities & events.
Bristol Games Hub is a non-profit space for games and play. We run this newsletter, host events, and also rent desk space at cost price with no strings attached so you can get on with creating amazing games. Contact nina at aurochdigital.com for more information.
To have your news, events and/or job opportunities featured in the monthly newsletter, you can contact email@example.com. The deadline for entries is 10th February.
Next Games Hub Anti-Social: 25th January, 7.30pm
This month’s Anti-Social is an opportunity for you to bring along your work-in-progress games and get other members of the community to try them out! If you have something you want people to test, please bring it along. Otherwise get your best constructive-criticism hats on and come along and play a bunch of new games in development from the local area.
So join us then! We’re at 77 Stokes Croft on the 3rd Floor. The entrance is off Thomas Street, just up from the junction of Thomas St/Stokes Croft, above Meat Liquor.
Games Hub News
The latest BGH board game night was a great success; huge thanks to all who came along! Lots of people turned up and many, many games were played. Next one is 13th of March, so mark your calendars!
SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work – put your details in. Please only list info you’re happy to have in the public domain: http://bit.ly/bghdirectory
SW Game Dev Jobs Facebook page – Find roles and post new openings here…
Dev Scene News
Toxic Games, based out of the Hub, announced a highly-anticipated sequel to their smash hit, Q.U.B.E. in August of last year. They’re delighted to reveal that Q.U.B.E. 2 now has a gameplay trailer!
The game is available to wishlist on Steam, which you should go and do right away!
We’re speaking at Gamesforum London 2018 and PC Connects London 2018 which is very exciting, with talks from our own Nina Adams about translating established board game IPs into great digital games. We also took part in the fantastic Jingle Jam organised by Yogscast and Humble, which raised an incredible $5 MILLION for charity!
More information can be found in our latest blog post, up now on our site.
A Bleaker Predicklement has just been released on Android!
A Bleaker Predicklement was also released on iOS in Asia last week through Chorus Worldwide and, due to a glitch on the Appstore (which omitted results from previously released games such as minecraft) was the top ranking game on the paid apps chart in Korea. For 8 glorious hours Bertram was Number 1 and I have screenshots to prove it!
Grrrlgames Spring Jam 2018 (23rd & 24th Feb @ UWE Foundry, Frenchay Campus)
Open to all women to come along and participate; beginners and curious people are very welcome. We are looking for a few lovely Hubbers to come and help out. It will not be a women-only event as we will hopefullyhave mixed tech support!
We are hoping to also run a free creche for 2-10 year olds on the Saturday to make it easier for parents to attend. Let us know if this is useful to you. If we don’t get free food – we will be asking for a fiver towards refreshments.
The event will run from 6pm-9pm on Friday & 10am-6pm Saturday.
PGConnects London (22nd & 23rd Jan @ The Brewery, London)
Pocket Gamer Connects London is now open for registration! With a fantastic selection of events on, it’s set to be one of the biggest games events of the year. They will also be covering VR/AR and PC as well as mobile now, so lots going on! As well as the talks and panels, there are superb networking opportunities: a free Pitch&Match system for arranging business meetings, the massive Global Connects party, three Big Indie Pitch pitching competition events, a dedicated Journalist Bar where developers can show games directly to Pocket Gamer staff etc.
We’re also able to offer 20% off tickets to the Hub community by using the code BRISTOL when checking out!
- AppStore revenues will surpass global box office revenues in 2018
- A thread on teamwork and why it matters
- Abuse as the cost of being a game dev
- Steam’s review bombing problem
- How playing a competitor game made me re-evaluate my own work