All the latest updates from the Hub, news from Bristol & SW developers, jobs, opportunities & events.
Bristol Games Hub is a non-profit space for games and play. We run this newsletter, host events, and also rent desk space at cost price with no strings attached so you can get on with creating amazing games. Contact nina at aurochdigital.com for more information.
Nina can also be contacted regarding including news items in the next newsletter, the deadline for which is 10th May.
Next Games Hub Anti-Social: 27th April, 7.30pm
Join us then! More details to come soon.
Games Hub News
SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work – put your details in. Please only list info you’re happyto have in the public domain: http://bit.ly/bghdirectory
SW Game Dev Jobs Facebook page – Find roles and post new openings here…
Monthly Indie Spotlight
Bath-based indie game dev, Szymon Lis, presents his science-inspired game, Mr. Gansy: Quantum Jump, which will take you to the unseen world of semiconductor physics and quantum mechanics, available now for free on Google Play.
So join Mr. Gansy, a nanoscale light emitting diode, in his adventures travelling through a semiconductor’s crystal growth reactor and save the nanoworld!
Don’t forget to visit the Mr. Gansy page and learn more about the game and about science from funny cartoons.
Dev Scene News
This month we’ve launched the Shadow Plague update across both PS4 and Xbox One versions of Plague Inc: Evolved and we’re also about to launch the standalone Scenario Creator app for mobile. Plague Inc: The Board Game has also just gone out into retail in the UK and US. Early reviews have been spectacular (4.8 out of 5 stars on Amazon), so lots to celebrate!
Aside from these updates and releases, it is an exciting time for us as a company as we are in the process of expanding the team with new hires across multiple areas. A trip to Ikea for furniture will be needed soon!
Opposable VR are recovering from their massive three day event VR World Congress, which took place in Bristol’s harbourside in At-Bristol, Millennium Square and the Watershed. Hosting more than 100 speakers, 34 exhibitors, an investor showcase, workshops and after parties, the event was a huge success.
Thanks to everybody that came along, helped us spread the word or indeed got involved!
Coverage came from more than 100 publications and radio/TV shows including Points West, BBC Click, Bloomberg, UploadVR, MCV and a whole host of others. Sign up to the VR World Congress/Opposable VR newsletter for links to the conference’s talks, pictures and news coverage.
You’d think we might be relaxing now but that couldn’t be further from the truth! Plans are already being made for the next event and we’ve got the Bristol VR Lab to work on – a co-working space opening this year that we announced at VRWC!
Work is progressing very well on Dark Future: Blood Red States, our adaptation of the Games Workshop cult-classic board game, and we’re making significant strides forward with another classic board game adaptation, Steve Jackson Games’s Ogre.
Producer Peter Willington has also written a guest article for TechSpark, featuring a selection of the most exciting games coming out of Bristol and the surrounding area. Look out for games from Hub residents Ground Shatter, Auroch Digital, Out of Bounds Games, Meteor Pixel and more!
Meet and Greet with Curve Digital’s John Vega – May 10th @ Bristol Games Hub
John Vega, Business Development Manager at Curve Digital (http://curve-digital.com/) is visiting the Bristol Games Hub on the afternoon of May 10th and is looking to talk to local developers about what they are working on and check out what’s happening in the local development scene.
Curve Digital is one of the largest and most successful indie games publishers on PC, PlayStation 4, and Xbox One with released titles including 10 Second Ninja X, Human Fall Flat, and Thomas Was Alone. If you are currently working on a title that would be a good fit for PC/Console release and are considering a fully-published route to market, then please email firstname.lastname@example.org with details for your studio and the game (or games) that you are looking to pitch, they will be passed onto Curve, and meeting slots will then be assigned to selected studios.
Game Sound/Next Gen – April 27th @ Arnolfini
Game Sound / Next Gen is a symposium event exploring the world of audio in games, apps and other forms of nonlinear media.
You will have the opportunity to get hands on with 3 cutting-edge interactive audio/VR projects from the MSound (Games and Apps) 3rd-year degree students at dBs Bristol.
More info can be found at https://www.gsng.co.uk/
Bristol Games Hub Anti-Social – April 27th @ Bristol Games Hub
Join us then! More details to come soon.
- Your Target Audience Does Not Exist
- Where Indie expermimentalism came from
- Epic moves to Games-as-service
- “The bar continues to go up”
- Why are mobile games invisible in games media?
- Steam has a massive new competitor
- Curation of this week’s top video game development articles