Nina can be contacted regarding including news items in the next newsletter, the deadline for which is 10th November.
Nest Games Hub Anti-Social: 27th October, 7:30pm
This month we’ve got:
Reach Robotics – MekaMon – Silas and Lexi from Reach Robotics will be bringing along their prototype demos of the world’s first intelligent gaming robots: combining AR, robotics and gaming.
Auroch Digital – Strategic Planning – Tomas Rawlings from Auroch Digital will be giving a talk on strategic planning and how it can be used to run projects more efficiently; both within a project and looking wider that the market you’re releasing into!
Look back at XX+ Game Jam – Constance Fleuriot will be giving us a run down of how the XX+ Game Jam went earlier in the month.
So join us then! We’re at 77 Stokes Croft on the 3rd Floor. The entrance is off Thomas Street, just up from the junction of Thomas St/Stokes Croft, above MEATLiquor.
Games Hub News
Looking for Love? BGH is Here to Help!
Last month Bristol Games Hub’s board game night featured in an article by Tech Sparkhighlighting us as the place to go for a ‘techie date’. Maybe we should launch Bristol Games Hub Speed Dating! 😉
We’re Revamping the Bristol Unreal Development Meetup
We’ve cleared out the schedule of planned meetups, and will be preparing a whole bunch of new content for upcoming talks and other events. We’ve got practical talks planned from a range of experienced developers, covering all aspects of working with the Unreal Engine, from art to code, professional to hobbyist, project management to core development.
We want to show that Unreal Engine 4 is an incredibly powerful, diverse, and easy-to-use tool for game development, and to help build a community in Bristol that knows how to take advantage of what UE4 has to offer, so that we can work together to build better games.
SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work – put your details in. Please only list info you’re happy to have in the public domain: http://bit.ly/bghdirectory
SW Game Dev Jobs Facebook page
Find roles and post new openings here…
Monthly Indie Spotlight
Raredrop Games was founded in 2015 by Josh Regan in the hope of pursuing game development full-time. In July 2016, after a year of working solo, Chris Waldron joined the team and the company relocated from Josh’s home to the Bristol Games Hub. With a background in mobile development, previous games from the studio have been exclusive to iOS. Their latest release in August was To The Throne, a retro inspired minimalist puzzle game that was originally made as part of GBJam. The team has since made the move to PC development and is now working on a new turn-based strategy game with a focus on online multiplayer. When not working on games, Chris and Josh can be found enjoying games, drinking beer or attempting to play volleyball.
Dev Scene News
We’re incredibly proud to finally announce our brand new game, “Adventure Time: I See Ooo“. I See Ooo is a mobile VR game, set in the wacky and wonderful world of Adventure Time, that works with Android phones and VR devices (such as Cardboard, Merge VR etc.).
The game can be purchased from Forbidden Planet or Pyramid Shop along with a limited-edition Jake the Dog viewer, or on the Google Play Store as a standalone app. The game, created in tandem with Cartoon Network and Attention2Detail, has received a lot of love within its first full week of release – including the one and only Johnny Vegas enjoying the game on his daily commute! We’re delighted to be a key part in this project, and would love for you to check the game out.
That’s not all from us this time, however, as this month we also launched our brand new, very flashy, website! Not in the form of doing things in half measures, we decided to try something more than a little new with our site. opposablevr.com is now a full 360° site that lets you explore our beautiful ‘dream factory’. As you can tell, we decided to let our creative side shine through, with a healthy splash of VR/360 innovation along with it. Be sure to check it out (it’s especially cool on mobile devices) and keep an eye out for even more launches and announcements in the very near future…
Mr. Gansy: Quantum Jump
Bath-based indie game dev, Lisoo, presents his science-inspired 2D puzzle game which will take you to the unseen world of semiconductor physics and quantum mechanics. In this game you will be playing as Mr. Gansy, who is in fact a nanoscale light emitting diode! So join Mr. Gansy in his adventures travelling through a semiconductor’s crystal growth reactor by solving challenging entangled-photons puzzles! Don’t forget to visit the Mr. Gansy page and learn more about the game and about quantum physics from funny cartoons.
Elections of US America Election: The Card Game – our successfully Kickstarted game with Wonkette – has begun shipping to backers. Anyone who missed out on buying a copy the first time round can now order a copy for themselves and find out all about the game in our video guide. We’ve also got some fresh new images and video for Dark Future: Blood Red States up on its page on Steam, plus there’s a post on our website linking to Rock, Paper, Shotgun’s feature on Steam user reviews, in which we were invited to give comment.
Jobs & Opportunities
Knowle West Media Centre – Artists for 2 day event
KWMC are looking for two artists for their South Bristol Gaming & Anime Expo. Artists of all ages are invited to submit an image that can be enlarged to A1 size for exhibit. Your image will be credited, if your work is for sale the price can be included, and you’ll feature on their website with links to your work.
Click here for full details and how to apply.
Studio Meineck – Studio Lead
Opportunity to become an integral part of the social design company Studio Meineck, residents at Pervasive Media Studio, Watershed, Bristol. They are looking for someone to join the team with experience in making electronic products. Click here for more info or to apply click here, but be quick deadline is Friday 14th Oct at 7pm!
Open NVA – Showcase your work
The National Videogame Arcade is the home of videogames and they want to be a platform for makers, developers players and public to find out what games are, what games can be and how they can be made better!
Over October they are giving developers the chase to showcase their work, click herefor more info.
Freelance Graphics Designer Needed
Details on Game Dev Jobs page.
NESTA – Crowdfunding match funding
NESTA have launched a match funding opportunity for projects raising money through crowdfunding. Between £1,000 and £10,000 is available for 25% of a project’s total if crowdfunded projects are able to raise 75% of their target. For more info and how to apply click here.
Plus… South West Games Dev Jobs
There is a Facebook group for devs to post opportunities; South West Games Dev Jobs. It’s for companies seeking new people, freelancers and the like. It’s free to use but please don’t use it to ask for work. Currently it has opportunities from Game Debate, Rendermedia and PQube.
Board Game Night (18th October)
The bi-monthly board game night has come round again! Head over to the Meetup page to RSVP and get the info on the super secret location.
Unity Meetup (19th October)
This month’s meetup will be visited by Unity’s Ben Pitt to give a talk on cars and AI. He even made a fancy video teaser which you can see here.
Brigstow @ Bristol Museum and Art Gallery (19th October)
Ahead of their new call for seedcorn funding, Brigstow will be holding a workshop. A chance to explore some of the collection with like-minded people, as well as re-imagine the future of the museum over the next 10-30 years, with a particular focus on the interface between the digital and the material. Please sign up via Eventbrite and join us for conversation over a diverse range of ordinary and extraordinary objects.
Antisocial (27th October)
See above for full details or RSVP on the meetup page.
- Steam Dev Days summary
- Lessons from the development of Star Citizen
- The explosive growth of the 300-person “megagame”
- Game graphics jump in 30 years.
- John Carmack says VR dev is ‘coasting on novelty’