In no particular order, here is this month’s developer news;
I have no idea who this person is (and I can’t remember who tweeted the link) but I really like the idea of a full 3D model of Bristol in 1820. How cool would it be, to be able to walk down your road almost 200 years ago. If anyone wants to help out then it could be a fun project, I don’t have the required skills.
Award-winning game designers, Slingshot, are marking ‘the year of the zombie’ by announcing the launch of Asylum, the sequel to their smash hit city wide zombie chase game, 2.8 Hours Later.
2.8 Hours Later: Asylum is a terrifying night-time zombie street game for hundreds of players. Four years into the outbreak the infection is at pandemic stage and UK cities are on lock down, isolated by the Government from the zombie-infected badlands around them. When these measures fail, the authorities abandon the city, and the once safe zone becomes a prison, overrun with zombies, vigilantes and scavengers. Can you escape state collapse before you are quarantined or infected?
The Gamify Your PhD project produced by Auroch Digital and involving a number of South West based developers including Opposable, Force of Habit, Remode and Clockwork Cuckoo, had an article by Vickie Curtis of the Open University about the project published in the journal Science Communication. The abstract can be found here:
Auroch Digital’s Tomas and Debbie were at Games for Change in New York, thanks to the support of Bristol City Council and UKTI were they flew the flag for Bristol developers. Tomas has written a summary of some of the interesting things that came out of the event on his blog:
And watch this space for some very exciting developments coming from Auroch!
Fayju went to Los Angeles in June for the “OUYA park” to show Amazing Frog, meet the OUYA team and other indie devs. OUYA Park was a controversial, car park show outside E3. Hilariously, it was blocked by a big Semi truck and security guard courtesy of the mighty ESA (organiser of E3). Indies fought back and the turn out was huge. In short, it was an Awesome 3 Days and we were so glad to have been invited.
OUYA has now launched and Amazing Frog is available on it – our Frog based, rag doll, ‘hardcore parkour’, unity based, physics game set in Swindon. If you get to play it, let us know what you think.
For now, aside from a serious amount of updates we are working on Amazing Frog, we are gearing up for Gamescom in August where we intend to launch ‘Cascade” and show a demo of it on Hal’s Oculus Rift.
Auroch Digital are looking for a voiceover actor who can do an American accent, for some recording on a current game they’re developing. If you know someone suitable please get them to contact me asap. We only need an hour with them in a studio. The project is under NDA currently though we will be making an official announcement soon.