Christmas Newsletter
All the latest updates from the Hub, news from Bristol & SW developers, jobs, opportunities & events.
Bristol Games Hub is a non-profit space for games and play. We run this newsletter, host events, and also rent desk space at cost price with no strings attached so you can get on with creating amazing games. Contact nina at aurochdigital.com for more information.
Nina can also be contacted regarding including news items in the next newsletter, the deadline for which is 10th January.
Next Games Hub Anti-Social: 28th January, 7.30pm
There will be no Anti-social in December, as we’d hate to step on Christmas’s toes! So it’ll be back in the New Year with two great talks you’ll hear all about in next month’s newsletter.
Games Hub News:
Merry Christmas from the Hub!
We would like to wish everyone a Merry Christmas, we hope you all have a wonderful holiday full of laughter, love, and button bashing!
The Hub & Watershed Hosts Global Game Jam
We are very excited to announce that we will be teaming up with the PM Studio in the Watershed to host a Global Game Jam site in January (Evening Friday 29th to EveningSunday 31st). We’ve got no funding for this so sadly need to charge £10 for a basic ticket to cover costs. There are VERY limited numbers so if you want to join us, please grab a ticket from the Meetup page.
Unreal Group Kicks Off with a Great Start
Thursday night saw the first of the Hub’s monthly Unreal Dev’s Meetup. It was a great success, with Auroch’s own Abhi Sagi taking the helm. If you’re looking for help, support, or just somewhere to talk all things Unreal Engine, come along next month. More info can be found on the Meetup page.
SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work – put your details in. Please only list info you’re happy to have in the public domain: http://bit.ly/bghdirectory (at the moment the page is locked, as it has got messed up – contact us if you need to add info! Back to normal soon we hope…)
SW Game Dev Jobs Facebook page – Find roles and post new openings here…
Dev Scene News
Auroch News
Another exciting month for Auroch Digital! We unveiled the first work-in-progressscreenshot for our upcoming Games Workshop adaptation; strategy / action hybridDark Future: Blood Red States. We’ll have even more on this in the coming weeks, but in the meantime check out our Twitter feed for our Pic Of The Day from the Dark Future rule book.
In other news, Tom gave a talk at the British Library about the connections between videogames and interactive literature in relation to our Jack the Ripper project.
3Cubes New Release
Indigo Lake is an intelligent psychological horror game that mixes first person combat, driving and puzzle solving. Explore an open world, translate ancient American Indian pictograms and dispel spirits with unique rituals
Opposable Games
The development side of things at Opposable has been pretty manic over the past month, lots of secret (but exciting) projects on the go! Which means its down to the PR team to hog all the attention.
We’ve been running some awesome events across Bristol, including a VR demo at Bristol Media’s 10th Anniversary Showcase and the first ever VR graffiti jam in partnership with Pervasive Media Studio and AMD. We even managed to get ITV, The Bristol Post, Made in Bristol and others to he\as down to the Watershed for the jam.
We also welcomed Thomas Katsikoudis to the team as our new Unity Developer!
Visit Wonder.land with Play Nicely
The Virtual Reality music video fabulous wonder.land has been selected for the prestigious New Frontier section at the 2016 Sundance Film Festival, which champions storytelling at the crossroads of film, art and new media technologies. fabulous wonder.land is a first of its kind collaborations between the National Theatre, 59 Productions and Play Nicely with Production Partner Mahdi Yahya, Managing Director of Room One.
fabulous wonder.land can be seen from 2nd December – 30th April, click here for more details.
Jobs & Opportunities
Get Paid to Play Games!
Game Debate are looking for someone who is passionate about games to take on this junior role. Main responsibilities include playing games, writing reviews and attending conferences. For more information email jobs@game-debate.com
Longitude Prize
The National Endowment for Science, Technology and the Arts, Nesta, is seeking a games developer to work with them to make a great game for the Longitude Prize which highlight an important issue we all face, antibiotic resistance. Pitches are welcome from any games development studio who thinks that they can make a great game on this theme. The full info is here on what they are looking for and how to apply. Deadline for pitches is 14th December, so you’ll need to get thinking fast if you want to submit some ideas!
Events Diary
Unity Group (9th December)
There is no Unity group meeting this month, instead they will be meeting at Noa Japanese restaurant for a Christmas meal. Click here for more info or to RSVP.
Lunchtime Talk: Making in China with Molly Price and Fiona Dowling (11th December 1-2pm)
Designer, maker and PM Studio resident Molly Price and founder of The Laser House in Bristol, Fiona Dowling will be joining us to share their recent experiences exploring maker culture in China. Click here for full details.
This Happened Bristol: Hygge (11th December 7pm-12am)
This Happened Bristol’s final event of the year, a cosy gathering of talks about the stories behind interaction design from UNMADE founder, Ben Alun-Jones, The Rooms Creative Producer, Katherine Jewkes, founder of Being & Dying, Ivor Williams and Director og Giant Origami Coco Sato. Talk will be followed by festive tipples and tunes.Booking essential.
Bristol Games Christmas Party (10th December)
Calling all game developers and gamers! The mightiest Christmas shindig is happening this year on December 10th. What makes it so mighty you ask? Check out the flyer!
Quick Links
- Some top reasons why game studios fail
- The making of Rainbow Six
- it costs $200K to push at game into the top 25 apps in the US
- When Early Access fails
Thanks all!