Latest Event Updates

Develop in Brighton

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Develop in Brighton Special

Hi all, this is a special edition of the BGH newsletter focused on Develop in Brighton (tickets & schedule). It runs from the 14th-16th of July and is an important part of the UK dev calendar. This is news of SW devs at the event and other things you might find of interest.

#Developconf News

Free IP Sessions

In the afternoon of the 15th July, running alongside Develop are two panel discussions and one set of consultation slots that you can get – all for FREE! It’s a fringe event, so even if you don’t have a Develop ticket – it’s free to attend. Note; you can go to one or both of the panels and add a one-to-one if you want – your choice! Also if you do, the panels are timed around the Develop sessions, so it’s convenient to attend. Plus it’s 4 mins away from Develop. Finally the 1pm session comes with free lunch! Who says there is no such thing as a free lunch :)  The sessions are:

The IP Lunch: Top 5 IP Management Tips @ Clearleft Ltd, 68 Middle Street, BN1 1AL Brighton
Wednesday, July 15, 2015 from 1pm to 2pm

This session gives indie game developers a chance to question a panel of IP experts from different creative industries on their top tips on maintaining, enhancing, and protecting intellectual property. A fantastic learning opportunity for indies who are without guidance or mentorship in this area, or who are just starting out and looking for the basics, and also those with a growing IP and wondering what to do next. Panel is:

  • Mo Ali (IP Co-ordinator, UKIE)
  • Professor Charlotte Waelde (Professor of IP Law, University of Exeter)
  • Jon Gillard, Head of Licensing for Games Workshop
  • Ella Romanos, Co-Founder, Strike Game Labs & columnist for Develop (creating new IP now!)
  • Phil Gaskell – Former Sony Senior Producer, now co-founder of indie publisher Ripstone
  • Chair: Dr. Tomas Rawlings (Auroch Digital/Bristol Games Hub)

Free ticket – book here.

The IP Surgery @ Clearleft Ltd, 68 Middle Street, BN1 1AL Brighton
Book sessions between 2.30pm and 3.30pm Wed 15th July.

This workshop gives indie developers the chance to begin working through any specific IP challenges they are facing at the moment. Developers can come with a particular question or issue, and find out how best to resolve their problems from legal experts and those who have faced similar issues. The surgery will also provide practical advice in how to navigate the common roadblocks for IP in the gaming industry today. Professor Charlotte Wealde will host this surgery. This is organised with short face-to-face slots with an expert and are free!

Book free slot here.

Navigating the IP Eco System @ Clearleft Ltd, 68 Middle Street, BN1 1AL Brighton
Wednesday, July 15, 2015 from 4pm to 5pm

This session is ideal for developers who are looking to either adapt an existing IP, or to transfer their game IP to another medium. It will give valuable advice on how to actively work with other creative industries such as publishing, television and film and the best practice for putting together a tender bid and approaching the right gatekeepers. Panel includes:

  • Colin MacDonald (Games Commissioner, Channel 4)
  • Professor Charlotte Waelde (Professor of IP Law, University of Exeter)
  • Alison Sterling (Film producer, Ignition Films)
  • Alexander Birke, Indie Developer of acclaimed ‘Adventures of Bertram Fiddle’ and creating new IP now!
  • Chair: Dr. Tomas Rawlings (Auroch Digital/Bristol Games Hub)

Book your free place here.

Hyperthetical Games – CentraSphere

The team plan to demo a further updated version of CentraSphere, with new arena and multiplayer game mode plus a bit of visual and audio feedback updates. They will be there Wednesday and Thursday, somewhere near the Tea and Coffee. Got to experience it!

Owlbear  & Barbara-ian

Myself (Kristian Andrews) and Games Hub regular Sam Chester will be at Develop demoing Barbara-ian (www.barbaraian.com) in the indie section on the edge of the expo. Go check it out!

Alistair Aitcheson

Alistair Aitcheson is going to be running the latest version of Codex Bash at the Games By The Sea party on Wednesday 16th. The event is at Pub du Vin, from 6pm to 11pm.

 

Toxic Games

QUBE 2 is going to be in the Indie showcase at the expo. Go check it out!

PS. Dave from Toxic Games has a spare ticket for the Indie event on the Thursday – email him if you want it! Dave.Hall at toxicgames.co.uk

Quick Links

Thanks all! PS. Do check out the Special Effect charity drinks event on the 16th at the end of Develop! Well worth attending!

June Newsletter

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Bristol Games Hub Newsletter

The latest updates from the hub, news from Bristol & SW developers, jobs, opportunities & events.

Bristol Games Hub is a non-profit space for games and play. We run this newsletter, host events and also rent desk space at a cost price with no strings attached so you can get on and create amazing games. Contact debbie at aurochdigital dot com for more information or with news items for the next newsletter and let us know if you have any news you would like sharing in the next one by 15th July please!

Next Games Hub Anti-Social: 27th August, 7.30pm

We’ll give you more info on what they will be closer to the time, but stick the date in your diaries! If you have a suggestion for a talk, drop us an email!

Games Hub News:

BGH Marketing Group Meetup
The Hub marketing group, an informal meet-up of people to talk about the means and ways to market games, is meeting on Wednesday 17th at 7.30pm. We’re talking Reddit & Facebook this time plus a general chat. If you want to come along, please email tom at aurochdigital dot com so we know you’re coming as numbers are limited! If you can’t make it, we’ve got an email discussion group too here.

Going to Develop: Brighton?
We’re putting together an informal dinner for developers, on the evening of the Tuesday 14th. If you are interesting in coming for some food, drop us an email to debbie at aurochdigital dot com. Spaces are limited, so we can’t promise anything!

Monday 22nd June: Unity Meetup – More Procedural Meshes!
Full info is below in events. Info page is here.

SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work – put your details in. Please only list info you’re happy to have in the public domain:http://bit.ly/bghdirectory

SW Game Dev Jobs Facebook page – Find roles and post new openings here…

Dev Scene News

Pocket Gamer Connects – San Francisco

After successes in London, Helsinki, and Bangalore, Pocket Gamer Connects is going stateside and bringing the premier mobile-focused B2B event to San Francisco on the 7th and 8th of July. More information is available at pgconnects.com, and you can keep up with the event on #PGCSanFran. If you’re headed out there, contact Bristol-based journalist Peter Willington, who will be in attendance.

More info links:
http://www.pgconnects.com/
https://twitter.com/search?q=%23pgcsanfran
Or contact Peter on; peter.willington at steelmedia dot co dot uk

Creative Gaming Award

PLAY15 festival introduces the new ‘Creative Gaming Award’ You can submit concepts, alpha and/or beta for any game that deals with the medium in a creative way. Categories are;
– Most Creative Game
– Most Innovative Newcomer
Deadline is 15th July and there is no cost to enter and winner gets €3000! Full info on this PDF.

Auroch Digital

First off, a huge thanks to all who have signal-boosted the news of Dark Future: Blood Red States. We had great coverage from PC Gamer, Kotaku, Game Debate, Rock Paper Shotgun, Pocket Tactics and many more! We’ve also announced the winner of our Chainsaw Warrior: Lords of the Night competition – to write the best 80s action movie style review!  We’re also recruiting and have a jobs page on our site now, which can be found here and below.

Twice Circled

Twice Circled, “I released the Big Pharma beta earlier this month. It’s a game about running your own pharmaceutical company. I’ve been astounded by the response from Youtubers/streamers with some really high profile people covering it, including Northern Lion and Sips from The Yogscast. Despite a few graphical bugs and some performance problems, the general reception has been overwhelmingly positive and I couldn’t be happier. The full release on Steam is planned for later this year. For further information, head over to the official website.”

Jobs & Opportunities

Auroch Digital

We have now filled the Producer role (and welcome Kelly Venables to the team!) We’ve still got open vacancies for an experienced programmer and an office manger/book keeper! http://www.aurochdigital.com/jobs/

Creative Youth Network

Creativeyouthnetwork.org.uk do great work with young people and are looking for a paid mentor to help a talented upcoming game developer – anyone interested?

Events Diary

Games Hub Marketing Group (June 17th 7.30pm)

Join us at Bristol Games Hub for a peer learning session about how to tell fans about our games. We’ll be looking at social media and Reddit. Email tom at auroch digital dot com if you want to come along!

Lunchtime Talk: Bringing computing into the real world (1pm Friday 19 June – Pervasive Media Studio)

We all love our computers, but generally they are mostly something we keep indoors. In this week’s talk, the PM Studio are delighted to welcome digital artist and creative coder Seb Lee-Delisle to the Studio. Seb will be showing us that really amazing things can happen when we take our computers into the elements.
http://www.watershed.co.uk/pmstudio/events/fri-19062015-100pm

Wales Games Developer Show (June 19th)

Pop over the border to see what the great devs in Wales have been up to and make some new connections! Info is here: http://www.walesgamesdevshow.org/

Unity Meetup – More Procedural Meshes! (June 22nd 7.30pm)

At Bristol Games Hub: The Unity meetup is back, on a Monday no less! This time around we have the second instalment on how to create 3D models from code ready for you. In this final part of his talk, Alexander will cover the following topics:

  • A short recap on creating procedural meshes to introduce newcomers to the topic and provider a refresher to everyone who attended last time
  • UV coordinates & Texturing. How to put pretty pictures on the surfaces of your meshes.
  • Bezier curves. Create smooth curves to define surfaces or paths
  • Delaunay Triangulation. Turn an arbitrary series of points into a surface with Triangle.Net

Signup to the meetup can be found on our meetup page:
http://www.meetup.com/Bristol-Unity-Game-Developers-Meetup/events/223161687/

Board Game Night (1st July, 7.30pm)

Join us at Bristol Games Hub on 1st July to play amazing board games. Bring a title along and/or join in another game. All welcome – email tom at aurochdigital dot com if you want to come along.

Lunchtime Talk: Hardware Startups, Manufacturing, and the Far East: a how to (1pm Friday 17 July – Pervasive Media Studio)

This week the PM Studio welcomes back product designer, maker, manufacturing engineer and 3D printing enthusiast Richard de Lancey. He was nominated for Stuff Magazine’s Design of the Year award for his work on AlphaSphere and is currently running his third startup business; DELCO – a design and manufacture agency based in Kuala Lumpur, Malaysia.
http://www.watershed.co.uk/pmstudio/events/fri-17072015-100pm

Quick Links

Thanks all!

Auroch Digital is Hiring!!

Posted on Updated on

Auroch Digital has 3 permanent employee positions available. Please share them with your contacts, thanks.

The roles are: Producer, Experienced Games Programmer and Bookkeeper/Office Manager. For all the details, see here; http://www.aurochdigital.com/jobs/

THINGS TO KNOW ABOUT WORKING FOR AUROCH DIGITAL

  • We develop great games, projects and people
  • We work with major partners such as the BBC, The Wellcome Trust & Games Workshop
  • Flexible start and finish times
  • You get an extra day off for your birthday
  • Once you’ve been with us for a while, you’ll get a training budget to continue your professional development, extra annual leave days, access to cycle scheme and other benefits
  • We’ve been going from strength to strength for 5 years and we’re expanding
  • We’re fair and we’re flexible
  • We’re keen to listen and take on board your opinions and ideas for your role and for the company
  • The Directors are also co-founders of Bristol Games Hub, a non-profit space for games and play

May Newsletter

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Bristol Games Hub Newsletter

Below is news from the hub, news from Bristol & SW developers, jobs, opportunities & events.

Bristol Games Hub is a non-profit space for games and play. We run this newsletter, host events and also rent desk space at a cost price with no strings attached so you can get on and create amazing games. Contact jake at aurochdigital.com for more information or with news items for the next newsletter and let us news for the next one by 15th June please!

Next Games Hub Anti-Social: 28th May, 7.30pm

Join us for two great talks!  This month we’ve got:

Making Sense of Steam Greenlight & Hyper Thetical Games Demo!

Making Sense of Steam Greenlight; Join us for an informal panel looking at Steam Greenlight and how to get your game passed on it, as well some general thoughts about the process. Sam Chester from Owlbear looks at how they got Barbara-ian through in just over two months on the system, while Tomas Rawlings looks at the process of getting Call of Cthulhu: The Wasted Land through and Alexander Birke will talk about The Adventures of Bertram Fiddle. They will share hints and tips, then get you all to join in a discussion about the system.

There is also a demo from Hyper Thetical Games; “Designed in UE4 specifically for VR, CentraSphere is a checkpoint racing game set inside a sphere for 1 – 2 players. Single players race for extra time checkpoints while shooting targets for bonus points before running out of time and being plunged into darkness. 2 player pits players against each other battling for checkpoint supremacy, shooting will create slow bubbles on the arena to impede opponents. A full featured version is on our long term plans, but we have 3 other games planned to make first.”

So join us then…we’ve got a buzzer! We’re at 77 Stokes Croft on the 3rd Floor. The entrance is off Thomas Street, just up from the junction of Thomas St/Stokes Croft, above what was DHS Heating.

Games Hub News:

Also note; May Meetup – Intro to Procedural Mesh Generation is on 20th. More info below in Events.

SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work – put your details in.
Please only list info you’re happy to have in the public domain: http://bit.ly/bghdirectory

SW Game Dev Jobs Facebook page – Find roles and post new openings here…

Dev Scene News

Hyper Thetical Games

Ele-Mental is a fast paced arcade game of colour matching and enemy dodging available on  PSVita in the Playstation Mobile store, from the newly established indie game studio Hyper Thetical Games. A simple concept but with very challenging gameplay, requiring quick thinking and a high level of hand-eye coordination. Players must use the face buttons to switch elements to absorb enemies of the same elemental type. As a sucker for difficult games, Chris wanted to make this a challenge for anyone to play, but also make some modes accessible for any new player to get started. Each game mode includes a high score so players can keep on improving. Enemy absorption stats are tracked from each game and certain milestones will earn points which can be used to unlock more features, music and game modes. The games second version release saw the inclusion of PSTV compatibility.We are currently working on a third and final version which will add some very difficult challenges to earn medals. A special reward has been planned for the first person to collect them all and show us the proof. We are now working using Unreal engine and intend to bring a sequel that will graphically live up to the element nature of the name, and of course the mental part. The release of our game CentraSphere that was showcased at the South West VR conference is also just around the corner and we have another new project we intend to start working on and announcing soon. Check out our website for more information on our work. www.HyperTheticalGames.com

Creative Gaming Award

PLAY15 festival introduces the new ‘Creative Gaming Award’ You can submit concepts, alpha, beta for any game that deals with the medium in a creative way. Categories are;
– Most Creative Game
– Most Innovative Newcomer
Deadline is 15th July and there is no cost to enter. Winner gets 3000 euros! Full info on this PDF.

GAMe-ONe Show

GAMe-ONe is a new games exhibition here in Bristol at the UWE Exhibition Centre. It’s on October 24th and 25th 2015. There are lots of ways for developers to get involved and show their games to gamers. See here for the stand & signup info and here for thefloorplan. The Indie section is a table top allocation that is without charge to the small developers in exchange for them promoting the event to all their existing customers.

Kinect Testers Needed!

This is a request for interested female participants to take part in an investigation into how virtual avatar representation can affect perceptions of the environment & body. This experiment makes use of Microsoft Kinect and will involve a small amount of physical exertion, primarily using arms. Short semi-structured interviews will be given throughout the experiment, and the entire experiment will take approximately 45 minutes, total. The research has been approved by UWE’s research ethics committee. If you are interested, please visit: http://doodle.com/uwn5f8kvza4hu4bg
Or for more information, please contact: Sophie2.Pink at live.uwe.ac.uk

Auroch Digital

We’re running a competition for Chainsaw Warrior & Chainsaw Warrior: Lords of the Night where you can win an original copy of the game! Full info is here. The BBC game we did (with Demon Apathy and Force of Habit) is still live on BBC Taster, please give it a play and rate it! We’re also looking for an office manager/bookkeeper. Full info is here. Thanks!

Force of Habit

Friendship Club has had a few new releases on Early Access, including the Armour Update (http://timmybibble.com/blog/release-18-armour/)! We’ve also rigged the animation engine (Spine) with the ability to directly make calls to FMOD via marker keyframes which is blimmin’ great – sound event implementation without the need for extra programming (give us a shout if you want a little bit of insight into this – we can maybe do a blog post). Oh yeah, and you can now have unlimited bullets too, as if eight per player weren’t enough already…

Fundsurfer

Fundsurfer is a Bristol based funding platform for creative, social, and green projects. Raise money through crowdfunding, startup loans, peer-to-peer lending, and more.

We really want to help some game projects! Our crowdfunding fees are normally 5%, but we are slashing that to 2.5% for all game projects that go live before the end of June.

There’s more information about what we do at https://www.fundsurfer.com/crowdfunding/for/games

Duel Launches!

PM Studio-based Duel has now launched in the UK; check it out here – http://duel.me/ – they want feedback!

Opposable Games

Greenlight Greenlight Greenlight! Opposable Games is preparing for launching a Salvaged Greenlight campaign right now. We’re looking to launch in a couple of weeks so please keep an eye out and give us a vote when it goes up. The link won’t work until we publish the Greenlight but you can have it anyways, here it is, don’t say we never give you anything.

We’ve been in the studio recording dialogue with the excellent Kate Davies for the Salvaged multi part audio log Salvaged prologue, which has been rather fun. The logs are proving to be a wicked intro to the game and are lovely and atmospheric due to the efforts of audio extraordinaire Joe Charles AKA LabGrownMusic AKA Gizmode. Check them out right here – Part One, Part Two, Part Three. Part Four will be up tomorrow so keep an eye out on our social feeds for news of that one.

We’ve also been getting pretty blog-happy with a series of explorations of the Salvaged development process, here’s a selection from the excellent Salvaged writer-designer Daniel Dowsing.

A Control Room, VR and Dual Screening
‘Guardian’ – Thaddeus and Contracts
‘Angels with Machine Guns’ – Agents
‘How We Roll’ – Gameplay
‘Bang! Bang!’ – Weapons

There’s even more beautiful promo art from the very talented Lewis Gilliard up on the Salvaged site so go check that out, sign up to the Salvaged newsletter if you want more info and do keep an eye our for our Greenlight! Cheeeers!

Jobs & Opportunities

Aardman

Here at Aardman we have some particularly meaty and exciting projects in the pipeline at the moment and need more talented and enthusiastic devs to come and join our steadily-growing team of awesome.
We are looking for:

  • Good HTML5 / JS game developers, particularly those familiar with Phaser to join our team working on a chunky and highly creative project which is all about inspiring the next generation of game makers. Would be ideal for any ex-Flash game devs who have graduated onto JS.
  • Unity devs who like an interesting technical challenge to work on a game project for some innovative and rather cool new hardware (may involve sheep).

For more info please contact digital at aardman.com

Watershed

Graduate Job opportunity at @wshed as a Researcher, funded by @JerwoodFworking across creative team, marketing & PR: http://wshd.to/14e The successful participant will work with colleagues across the organisation, supporting the creative producing teams, marketing and PR and the Head of Development with insight, research and ideas. They will work with Watershed’s Talent network to capture their stories for wider sharing – offering them a unique way into a thriving network of creative economy collaborators and partners.

Auroch Digital

Auroch Digital is a small, friendly, creative company that makes innovative computer games.  We have a staff team of 13 plus freelancers and partners. We’re centrally based in Bristol with offices in Bristol Games Hub on Stokes Croft. We are looking for an experienced, qualified bookkeeper and office manager to take care of our finances, ensure the office runs smoothly, efficiently and effectively and  provide personal assistant support to both the Directors. We need a highly organised and friendly person to be at the heart of our business! No experience in the games industry is necessary. Full info and how to apply is here.

Bristol Data Dome Commissions

Bristol now has a 3D immersive data dome in the At Bristol Planetarium in Millennium Square. It’s going to need content and there are up to three development commissions available to produce prototype works that will profile the potential of the dome for Bristol audiences. The estimated total budget for all the commissions is £60k. After the workshop, teams will be invited to complete a short and simple proposal document and attend a pitching session on or around Tuesday 2nd June when the commissions will be awarded. If you are interested REACT invites you for lunch and to an afternoon workshop at Watershed Friday 22nd May to explore the potential of this exciting new environment for your company and for communities in the city. If you want to go please email joanna.lansdowne at watershed.co.uk

Events Diary

GamesAid (May 11th)

GamesAid’s sell-out Comedy night, ‘Stand Up for GamesAid’ returned to the world-famous London Comedy Store on May 11th, marking its third year. The previous two years have seen great success as the event has established itself as a favorite in the industry calendar.

Unity Group May Meet Up – Intro to Procedural Mesh Generation (20th May, 7.30pm)

Hello fellow Unity heads! We had a really good turn out at the last meetup so we hope to see just as many of you this time around. Alexander Birke will give the talk on how to create 3D models only with the use of programming, a bit of cleverness and a hefty dose of math. As always we follow the talk with a show and tell session where you can ask for feedback or help with whatever you are currently making with Unity. After the meetup we head of to the Bell for a relaxing pint or two. Signup to the meetup here.

Ken Eklund: The Future is an authentic fiction (6pm, 3rd June @Watershed)

Ken Eklund designs immersive play experiences about socially relevant issues like climate change and the environment. He’ll be speaking about his previous projects including World Without Oil, FutureCoast and Giskin Anomaly, as well as new cross-media works designed to engage people by playfully shaping positive futures. Ken is an internationally recognised game and experience designer, creating “immersive stories that seek to write themselves.” His socially relevant alternate-reality games explore real-world issues through collaborative play. His work springs from deep beliefs about the transformative effect of participation and the power of play to open people up to true inquiry and learning. More Info & Tickets

Quick Links

Thanks all!

April Newsletter

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Next Games Hub Anti-Social: 30th April, 7.30pm

This month we’ve got:

Special Effect – How they are making games accessible for all!

Check this video – https://www.youtube.com/watch?v=5uhsUKFDiso – and see the joy that Ben (who has Spinal Muscular Atrophy) gets from being able to play games. We can help that happen for more people!

Special Effect‘s Barry Floyd is coming along to talk about their important work and how we can help in their mission. Special Effect’s mission is, “…to enable anyone, whatever their physical disability, to enjoy video games and leisure technology. But we’re not just doing it for the sake of fun. By giving people the means to participate, we’re kick-starting rehabilitation, self-esteem and, most importantly, inclusion.”

So join us on the 30th April at 7.30pm – we’ve got a buzzer! The entrance is off Thomas Street, just up from the junction of Thomas St/Stokes Croft, above what was DHS Heating. After the chat, the usual rounds of networking, socialising and chatting video games!

Games Hub News:

April Unity meetup – D- D- Double the talks!
We are back and this time around we have not one but two talks lined up for you to enjoy. In the first talk Tim Wicksteed from Twice Circled will talk about how to achieve a resolution independent interface for your Unity game. In the second one Pretty Pixel will give demo their crowd funded Unity game Lux and the Shadowmaker. The meetup is talking place the 22nd of April at the Bristol Games Hub and starts at 7.30. As always signup is through our meetup page.

SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work – put your details in. Please only list info you’re happy to have in the public domain: http://bit.ly/bghdirectory

SW Game Dev Jobs Facebook page – Find roles and post new openings here…

Dev Scene News

Looking for Investment? Apply for VentureFest!

Venture Fest is now welcoming applications to exhibit at the Engine Shed event on the 9th June. The events sees a wide range of tech entrepreneurs and investors converging on Bristol to discover what’s next and who to invest in. They have 20 slots for the Start-Up Village and 10-12 slots for the Investor Pitches. They’re estimating over 1000 visitors on the day. If you wish to exhibit there, then the deadline for applications is 24th April. Apply for the Start-Up Village here, and the Investor Showcase here, both can be accessed from their website.

Green Capital Digital Challenge

See how this event is shaping up and learn about the three games groups who’ve been flying the flag for gameplay in the competition!  Watch short film here.

Free Game Book!

A new academic book covering how to apply a wide range of research methods to games and game culture has just been published. It includes one chapter written by Bristol-based game academic and designer Nathan Hook. The book is published as a free download, with print-on-demand hard copy also available. More info can be foundhere.

Auroch Digital

It’s been a busy month for us – as well as releasing the mobile version of Chainsaw Warrior: Lords of the Night with Games Workshop, we’ve also been working with BBC Radio 1 (along with amazing help from Force of Habit & Peter Simon) on a newsgame for the election. You can check that out here. We’ve going to have even more cool news coming soon, so sign up here if you want to be among the first to know!

Rumpus

The Adventures of Bertram Fiddle has been released on Steam. They’re getting some great reviews and have partnered with Deck13 in Germany to help market the game in Europe.

Opposable Games

The Opposable Games team have been incredibly busy beavering away developing our tactical sci-fi action game Salvaged, and boy is it looking good. It’s a little unconventional in terms of how the game is played (single screen, dual screen, dual monitor or VR), and after our initial testing, we decided to have a pretty big rethink about exactly how the game works. Our resident writer-designer Daniel Dowsing has detailed our thought process in a couple of new blog posts, which you’ll find below:
‘Lost and Found’: New Salvaged Part 1
‘A Place in the Universe': New Salvaged Part 2
One of our rather awesome 2D artists, Lewis Gilliard, has been creating some pretty special pieces of Salvaged promo art, which we’ll be releasing on a weekly basis. Make sure you like us on Facebook and sign up to the Salvaged Newsletter to keep up and as they’re sure as heck rather purrdy.
If you don’t know much about the game already then a good place to start would be to meet Salvaged protagonist Alex Pieterson. Finally, we’re getting into the Instagram thing, so do give us a follow for a few exclusive bits and bobs of concept art (and most likely some stupid photos of Joe Blakeston).
PS – LASER QUEST PHOTO

Nathan Hook has self-published his board game Magus

Bristol-based game academic and designer Nathan Hook has self-published a board game, titles ‘Magus’ with a public launch over Easter at the Danish ‘Fastaval’ convention. The game is designed to capture the feel of roleplaying in a board game, being stressing flexible options and strong player – character role identification. Find out more here. The game is illustrated using a mixture of authentic medieval woodcut and original art from Bristol-based games artist Claire Morley. The two met via a board games jam organised by the Bristol Games Hub.

Jobs & Opportunities

Ground Shatter

Are looking for a junior Unity programmer to help out with SkyScrappers and more. Take a look here: http://groundshatter.com/jobs.html

Aardman

Any freelance developers on here with experience of making games or interactives with three.js / WebGL and available soon? Please get in touch ASAPgeorge.rowe@aardman.com

Play Nicely

Play Nicely are looking for a Unity developer to work on a mobile app. If interested, please email becky@playnicely.co.uk with a CV and links to any relevant work. Thanks!

Rancon

Hi! Here at Rancon we’ve got lots of exciting Unity and C# based projects coming up, with the I additional Flash and Xamarin project for good measure. Check outrancon.co.uk for details. So we’re after any freelancers in and around Cheltenham who might have availability across the next 6 months for a few days at a time. Emailrob.mason@rancon.co.uk to find out more.

FireTechCamp

Have paid tutor posts in camps for kids learning tech including game dev; https://firetechcamp.com/camp-instructor-job-application

Events Diary

Unity Meetup (22nd April, 7.30pm)

Next Unity meetup will take place the 22nd at 7.30pm. See above for full info. Sign up page is here!

Anti-Social (30th April, 7.30pm)

Special Effect are coming along. See above for full info.

 

Quick Links

Wellcome Trust and Epic Games Launch Big Data VR Challenge

Posted on

This is a great opportunity peeps! Need to email them by the 31st March if interested!

THE WELLCOME TRUST AND EPIC GAMES LAUNCH: THE BIG DATA VR CHALLENGE

The Evolution of Data Visualisation – Taking Research to the Next Level

Tuesday, March 24th 2015 – For many, the collision of the video games world with the serious business of biomedical and humanities research seems like an unlikely event, but that’s exactly what the Big Data VR Challenge is designed to facilitate.

By harnessing some of the brightest minds in interactive entertainment, the Challenge is attempting to solve an ever-present problem in research – how to sift through huge data sets to find connections, trends and solutions in order to unlock hidden meanings.

The Challenge is a joint initiative from the Wellcome Trust and Epic Games, and today marks the call for submissions. At stake is a $20,000 prize for the winning team, whilst all six participating teams will each receive $5,000 to cover out of pocket expenses. The selected teams will be invited to participate in the first workshop at the Wellcome Trust on Thursday 9th April when three research topics will be unveiled.

Dr. John Williams, Head of Science Strategy, Performance and Impact at the Wellcome Trust, said: “We are lucky to live in a world where we are surrounded by an astonishing amount of data in all its various, sometimes nebulous, forms. Researchers need to be able to handle data better – to follow threads, play with connections and immerse themselves – without feeling overwhelmed. This is where the skills of the games industry can really help. The Big Data VR Challenge has the potential to convert that information into knowledge for the wider benefit of the research community, and that is hugely exciting.”

The highly immersive nature of virtual reality provides the best format in which to explore the potential threads and connections that may present themselves within huge data sets. The Challenge will explore how skills like intuitive UI development, management and manipulation

of large data sets and the creation of immersive, inherently understandable worlds can be usefully applied to the scientific community. Game developers are familiar with working with large data sets.

A modern open world game, for example, is built from a huge amount of data, combining massive geometry, textures and sounds and a lot of effort goes into building processes to transform, load and validate all of that data.

The Challenge will also explore how entertainment-focused game design skills can impact the handling of big scientific data sets which are not necessarily innately engaging, easily understandable, or traditionally entertaining.

“Year on year, the games industry continues to improve the science behind these amazing pieces of entertainment. The calculations required to recreate a lifelike environment are enormous. Our latest demo enables a player to explore more than 250 square kilometers of open terrain which is all generated in real time, something that would have been unthinkable as little as two years ago. Game developers are continually pushing the boundaries of what is possible, which in a way gives them a strong affinity with science researchers who are trying to define the unknown,” commented Mike Gamble, European Territory Manager, Epic Games.

Teams with an interest in creating immersive VR experiences are invited to apply to take part in the Big Data VR Challenge, which will be run with peer review during the development stage, and a jury to determine the overall outcome. The Challenge will culminate at this year’s Develop Conference in Brighton. In the first instance, studios should register an interest in participating by sending an email to bigdataVR@bastion.co.uk. Applications to participate will close at midnight on Tuesday 31st March.

About Unreal Engine

Developed by Epic Games, the award-winning Unreal Engine is known for bringing high-fidelity experiences to PC, console, mobile, Web and VR. Unreal Engine accelerates the creation of games, applications, simulations, visualizations and cinematic content. Download Unreal Engine for free at unrealengine.com, and follow @UnrealEngine for updates.

About the Wellcome Trust

The Wellcome Trust is a global charitable foundation dedicated to improving health. We provide more than £700 million a year to support bright minds in science, the humanities and the social sciences, as well as education, public engagement and the application of research to medicine.

News Update! Raise Finance for your Creative Business

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A couple more bits of news! First is this…

Helping you to raise finance for your creative business

Turning a bright idea into a commercial success can be a challenge, especially for a creative business. Creative England and the Creative Industries Council are running a free event to help you learn how to access different forms of finance and grow your company.

The event features:
Revolution Software’s Charles Cecil MBE. Find out how he raised £100,000s through crowd funding.

  • Panellists include:
    Phil Geraghty – MD, Crowdfunder – Crowdfunder has raised £1.5m for campaigns since launching, and has the potential to help you too.
  • Darren Westlake – CEO, Crowdcube – With Crowdcube, Darren is determined to solve the lack of financing options for small businesses. He started his first company aged 26 and has since successful built and sold two companies
  • Jenny Tooth – CEO, of the UK Business Angels Association. Jenny has over 20 years’ experience in helping SMEs access investment.
  • Irene Graham – MD of the British Banking Association. Irene works specifically with SMEs to help them navigate the financial landscape.
  • Caroline Norbury MBE – CEO of Creative England, an organisation that has invested over £14,400,000 into the games, TV, film and digital media industries.
  • Sarah Thirtle – Head of Business and lending programmes for Creative United, specialist in finance for the creative industry.

Taking place at Facebook, London, on March 19th. Click here to see the full schedule and to book your place: https://www.eventbrite.co.uk/e/finance-your-creative-business-tickets-15974293542

Second is:

Bristol Media have a survey up – help them out if you can by completing it! https://www.surveymonkey.com/s/BristolMediaBarometer