Latest Event Updates

Bristol Games Hub July Newsletter

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Below is news from the growing Bristol & South West games development scene. You’ll find news from BGH first, news from Bristol & SW developers then jobs, opportunities & events.

Bristol Games Hub is a non-profit space for games and play. We run this newsletter, host events including monthly socials and rent affordable desk space on a rolling monthly contract basis so you can focus on creating amazing games. Contactdebbie at aurochdigital.com for more information or with news items for the next newsletter by 15th August please!

SW Freelancer/Company Dev Directory
If you’re looking for people to help on a project, or you are available for work, add your details. Please only list info you’re happy to share in the public domain: http://bit.ly/bghdirectory

Next Games Hub Anti-Social: 31st July, 7.30pm

Join us for two great talks!  This month we’ve got:

Achromatic Postmortem

Bristol Games Hub resident Lukas Roper will be talking about his recently released Windows Phone game Achromatic and the lessons he learnt during the development of the game and will discuss whether targeting a market other than iOS and Android is really worth it. 

So join us on Thursday, 31st July at 7.30pm – we have a buzzer now! The entrance is off Thomas Street, just up from the junction of Jamaica St/Stokes Croft, above Dynamic Heating Services.

PS. Stokes Croft is getting loads more cycle parking!!

Dev Scene News

VoDo Far Out Bundle

Bristol Games Hub residents, Vodo, have a new and freaky bundle out! http://vodo.net/farout

Opposable Games

Opposable Games is helping to organise a VR meetup by the name of SouthWest VRon Tuesday 29th July featuring oodles of exciting guests. While the event is currently oversubscribed, joining the group will keep you notified of future events. Outside of SWVR, the team’s been working hard on Pesky gNats and a couple of as-yet unannounced projects. As ever, keep an eye on twitter and Facebook for updates as they come.

Force of Habit & Clockwork Cockoo

Force Of Habit & Clockwork Cuckoo’s collaboration project “Timmy Bibble’s Friendship Club” has an update coming on 25th July. It will feature a brand new arena – The Wonky Wagon saloon – where almost everything is destructible, and an updated Mexican Standoff mode. If you haven’t kept up to date with the progress of the game, check out the dev log, and as always if you haven’t already, please vote for it on Steam Greenlight. Much-o thanks! :)

Devlog: http://timmybibble.com/blog/
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=254848856

Auroch Digital

We were quoted in a recent Guardian article looking at how games developers cover war: http://www.theguardian.com/technology/2014/jul/15/war-games-developers-military-conflict

Plus… updates from the Facebook group…

Jobs & Opportunities

500 More: Game Artist

500 More are looking for a game artist to contribute to our small team and help develop and produce the visual artefacts for our new game ‘Walking Safari’.  The work required is to engage in the design process and produce mockups, develop a design style and produce completed artwork for screen elements (backgrounds, objects, animated characters, fonts, UI elements) for the game.  The 2D game is a simple, arcade style mobile app and is being developed across the major mobile platforms using cross platform technologies. The game targets phone users only (tablet designs are not required for this project).

500 More is a startup organisation which develops mobile app games for health and wellbeing.  Walking Safari is a game built around walking, and requires players to actually walk to play the game.  Game characters form avatars, based on safari animals, which react to players levels of activity.  The characters have to perform various tasks, arranged in levels of increasing difficulty and with occasional hazards to avoid.  Players can also compete with other players or in teams against other teams.  Because of the interaction between physical and virtual worlds, the game interface must be able to convey key information at a glance, players will not normally be looking at the screen during game play.

We are looking for an individual with experience of producing artwork for mobile app games and with an understanding of UI/UX. UI element design will be a significant part of the requirement so a familiarity with standard mobile UI components (scrollviews, tableviews, navigation bars, toolbars etc.) would be beneficial. You should be able to demonstrate a good eye for composition and colour .
Contact: Greg Smart – greg at 500more.com

Video Game Funding Guide

TIGA and Google have published a free guide to funding your video game. See here (PDF).

Entertainment on the move – Innovation Contest

Deadline – 29th July. IC tomorrow is offering 4 businesses up to £25k each to encourage digital innovation in the area of entertainment on the move in music, book and magazine publishing and games/interactive entertainment. More info.

 

Events

Monthly Unity Meetup

This month’s Unity meetup will be a slightly more open one – We don’t have a main speaker, so instead we will be opening up the Floor (a.k.a table with projector) to whoever would like to present something. This might involve showing off your latest game, showing off your utility project, showing off some fancy Unity related techniques or just plain showing off! If you have any issues you’d like to share, or questions about best practice, regardless of how much experience you have this will give us all plenty of opportunity to open up a discussion with the group. So if you have a topic you’d like to present a micro-talk on, get your powerpoint ready (3 graphs per slide minimum), if it’s a game get a less-buggy build together (see: adjective “Impossible”), or if your around just to chat, get your… vocal chords ready (recommend choir practice warmup), and after all the painstaking preparation if you have any time left at all, come along to the meet up, 23rd July 7.30pm at Bristol Games Hub.
More info: http://www.meetup.com/Bristol-Unity-Game-Developers-Meetup/events/195258072/

Bristol Video Games Social

Join up here:
http://www.meetup.com/bristolgamers/

Upstarter Bristol: Who’s the audience?

Monday, 28 July 2014 from 10am to 1pm Bristol
A workshop for people who have an idea for new businesses, social or for profit, to have a clearer idea of different possible product formats and would like to know how to get more users or customers..
http://www.eventbrite.co.uk/e/upstarter-bristol-whos-the-audience-tickets-12149550633

Playable Cities Conference

Featuring Google Creative Lab’s Tom Uglow, architect Usman Haque, artist Luke Jerram, Ogilvy’s Tara Austin and academics from the University of the West of England, this two-day international conference will explore the theme of the ‘Playable City’, asking what it might mean for citizens, urban planners, tech giants, small companies, artists and designers in imagining and making the cities of the future. On10 and 11 September, we will be bringing together a brilliant group of thinkers, makers, planners and civil disobedients to look at cities as playable places and ask the question: how do we make and unmake our future cities? The conference will feature playful interventions, networking, debate and discussion, artist commissions and an academic strand convened by the Digital Cultures Research Centre at UWE. For more information on the conference programme and speakers see; http://www.watershed.co.uk/playablecity/conference14/

Quick Links

Gaming and Tech Camps for Kids and Teens

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Young gamers are invited to get creative this summer holidays with Fire Tech Camp. On 5-day courses at UWE, 9-12 year-olds can build their very own video games while teenagers can learn the fundamentals of Java coding through game design. Fire Tech Camp, whose mission is to empower young people with digital technology, are celebrating their Bristol launch with £75 off all local summer camps.
 
Link
More information and online booking: http://www.firetechcamp.com/courses/?location=bristol

Bristol Games Hub Newsletter

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June 2014

Below is news from the growing Bristol & South West games development scene. You find news from the hub, news from Bristol & SW developers then jobs, opportunities & events.

Bristol Games Hub is a non-profit space for games and play. We run this news letter, host events and also rent desk space at a cost price with no strings attached so you can get on and create amazing games. Contact debbie at aurochdigital.com for more information or with news items for the next newsletter and let us news for the next one by 15th July please!

Next Games Hub Anti-Social: 26th June, 7.30pm

Talk: The development of Woopaloo, a music based platform game

Making games is hard. Making music based games is even harder! In this talk I will cover the development of Woopaloo, a platform game that generates levels to the beats of a piece of music of your choice. To start with I will cover the two ways music can be used to drive a game mechanic namely using predefined tracks or a full on procedural approach that analyses an arbitrary piece of music to determine where significant changes are happening. One approach on how to do the later will be covered and it will be shown how it was implemented in the Unity game engine. The end of the talk will be used to discuss the design implications of music based game mechanics, and what challenges they pose in regards to how the perception of music affects the game experience. A video showcasing Woopaloo can be found at http://vimeo.com/62236437

So join us on the 27th March at 7.30pm – we’ve got a buzzer now! The entrance is off Thomas Street, just up from the junction of Thomas St/Stokes Croft, above DHS Heating. All welcomed!

Other Games Hub News:

Techie Brekkie : Gaming Trends; Console vs Mobile – Who’s Winning (and does it matter?)
Date/Time – 2nd July, 8.15-9.30am. With around one in three of all UK citizens playing games regularly, it is no surprise that from pure entertainment to health to education, gaming is a hot topic. The global games industry was already growing year on year and then exploded with the advent of smart phones and social platforms. However the ‘old guard’ of gaming, in the form of console and PC game companies, have been making a resurgence to recapture their former dominance of the industry with a series of major technology and content announcements. Who will come out on top and as the sector diversifies its offerings, is it even right to think about a single ‘games industry’ to be on top of? Join us at the home of gaming in Bristol, Bristol games Hub, to discuss where this dynamic disruptive industry is going. Introduction from Dr. Tomas Rawlings, Design & Development Director of Auroch Digital. Thanks to the Games Hub for providing a fantastic venue for this topic, and the kind sponsors Elance, who are providing breakfast! Sign-up required! http://www.meetup.com/TechSPARKbristol/events/189574222/ (Spaces are limited!)

Kotaku Visit: Hi all, I’m Leon Hurley, the news editor for Kotaku UK and I’ll be visiting the Bristol Games Hub on July the 4th to speak with people about the UK indie scene, gender and representation in games, and hopefully see any interesting or experimental projects you have to show off. I’m hoping to arrange a couple of informal round table interviews for the first two topics and then see as much as I can for the games. I can’t guarantee everything and everyone will get coverage but I’m keen to push the ‘UK’ side of my remit and this seems like a good way to meet the industry on a local level.

Marketing Breakfast – We’re planning to run a morning event to discuss the best way to market our games. Email tom at aurochdigital.com if you’re interesting in coming along. Spaces will be limited.

Freelancer/Company Directory - We’ve created an open Google doc to list details of companies and freelancers in the SW offering game development services. If you’re looking for people to help on a project, or you are available for work – put your details in. Please only list info you’re happy to have in the public domain; http://bit.ly/bghdirectory

Dev Scene News

Auroch Digital

We’ve just put out a new newsgame – Camelina Caper – onto iOS & Android; it’s free to download so reviews & rating welcomed!   We’ve also released a demo of the JtR125 project to create a ‘playable documentary’ around the Jack the Ripper murders;https://www.youtube.com/watch?v=2rKprmntnAE 

Jobs & Opportunities

Pitch For Investment!

Following the success of the Silicon Gorge investor day in late March, SETsquared, WebStart Bristol and BathSPARK/TechSPARK have teamed up once again to organise the 2nd investor day for 2nd July (from 2pm). The event follows the same format as in March – 5-minute presentations from 15-20 startups to a room full of 30-40 investors from London and the rest of the UK. This event will take place at The Engine Shed on 2nd July, and the audience will be restricted once again to investors + those presenting on the day. The event is sponsored by Invest Bristol and Bath. The competition for presentation slots is fierce, and there are only 3 ways to get a slot:

  • if you are in the WebStart Bristol programme, you must talk to Mike Jackson about getting a slot;
  • if you are part of SETsquared Bristol or Bath you can talk to Simon Bond or Nick Sturge about getting a slot;
  • if you are neither of the above, you will need to go through a selection process which will include pitching to a group of judges (like a semi final) on the 25th June (from 5.30pm) at the Engine Shed. Only the best companies (and the most ‘investor ready’) will be allocated a slot for the 2nd July. Companies interested in entering this selection process need to apply via this Google form.
  • Deadline is 6pm Friday 20th June. Good luck!

And finally, don’t forget to visit TechSPARK.co or follow @techSPARKuk for information about Silicon Gorge and other news and events from the Bristol & Bath tech sector.

RPG Maker Dev Competition

Are you ready for the excitement of the 2014 Indie Game Development Contest? Make your dream game during the month of June for a chance to win huge cash prizes (up to $10,000), widespread acclaim, and possibly a review by one of our celebrity judges. Now is your chance to grab the spotlight and become a renowned indie developer! Deadline June 30th – http://contest.rpgmakerweb.com/

Crowdfund your games at Fundsurfer

Fundsurfer is a new Bristol based reward and donation crowdfunding platform for creative and social projects. We can help you create, manage and run your project. You only get the money if you reach your target, but we’re more relaxed and flexible than other platforms about deadlines, allowing you to extend your campaign if necessary. We’re looking for game projects of all sizes, so if you have something you want to build – and that people will want to play – then come and get started atfundsurfer.com!

UWE Internship @ Opposable Games

If you or anyone you know are at UWE and fancy an internship with Opposable Games we’ve got a placement for a web-based games developer coming up very soon! Get applying! https://infohub.uwe.ac.uk/workgroups/uwe-undergraduate-internships/jobs/779428 (need to log in before you can see this page)

Noise Festival – Call for Entries

NOISE FESTIVAL 2014 “CALL FOR ENTRIES” is now open for submissions until July 6. Emerging creative types can get their work seen by industry professionals. Curators across 14 creative categories, including Ian Livingstone (Games / New Media), Brian Eno (Music) handpick submissions to offer the best undiscovered creative talent, a unique opportunity for showcase, recognition, mentorship and job opportunities. See the full panel here! Submit via the www.NOISEfestival.com online NOISE portfolio

Sift Digital Apprentice Developers

Sift Digital are looking for apprentice developers. Details here:
http://careers.sift.com/ts2__JobDetails?jobId=a0Kb0000002NmSpEAK&tSource

Events

Bristol Video Games Social: Main Quest #1

Nick from Force of Habit has been amazing enough to help sort out a whole bar for a full group, so we will be upstairs in the Big Chill bar on Small Street, on Thursday 19th June. As we get into the flow of our regular meetups, we’ll gradually be able to plan these events further in advance.  We’ll have our own bar, a projector with a PS3 set up for some quick, 4-player action, and a laptop for games on Windows – as well as anything else you’d like to bring, of course.
http://www.meetup.com/bristolgamers/events/189061912/

8-bit Night 2.0!

Hexadeci + 2G1B + Spazrammer + Tommy Creep + Olive FREE ENTRY. Thursday, September 4 at 8:00pm. The Mothers’ Ruin in Bristol.  https://www.facebook.com/events/670037096404339/

Cardiff Meetup @TIGA

Thursday 26th June 2014 at 6pm in the Digital Cardiff Showcase, The Courtyard, County Hall, Cardiff Bay, CF10 4UW. (In the County Hall building opposite Atlantic Wharf.)
http://gamesdevsw.org/meetup-tiga-event-june-26th/

Quick Links

Editor Extensions talk at the Unity Developers Meetup

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Editor Extensions talk at the Unity Developers Meetup – June 18th 6.30pm to 10pm

At Bristol Games Hub, 77 Stokes Croft, Bristol – Entrance on Thomas St.
Unity is one of the most user friendly game engines out there – but you can make it even better than that! This talk will focus on improving the Unity Editor with your own custom plugins. This allows you to improve your workflow, create new intuitive ways to build your games and automate repetitive tasks. The talk will be given by Alexander Birke who is currently working on the adventure game Bertram Fiddle where editor extensions are utilized extensively. The prerequisites for the talk is that you have a basic understanding of making games in unity but have yet to delve into writing editor code. Sign up is handled through our meetup page: http://www.meetup.com/Bristol-Unity-Game-Developers-Meetup/events/187900822/

Next Games Hub Anti-Social: 26th June, 7.30pm – newsletter coming soon!

Full Indies UK & Bristol Games Hub Event Round Up

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24th April was last month’s Bristol Games Hub’s monthly antisocial, a night of games, drinks and pizza in association with Full Indie UK. After much games and alcohol assisted merriment, ten indies showed off their current projects and talked through some of their insights into the development process, before adjourning to the pub. The speakers and their projects are linked below.

Gareth Jenkins (36 Peas) – One Spear Arena
http://onespeararena.com/

Caspian Prince (Puppy Games) – Battle Droid
http://www.puppygames.net/
http://www.youtube.com/watch?v=qObkxxxjyFI

Jake Birkett (Grey Alien Games) – Regency Solitaire, and the mobile port of Puppy Games’ Titan Attacks
http://www.greyaliengames.com/

Nils Hellberg (VODO) – Presented on his work with VODO, a publisher of multidisciplinary indie bundles
http://vodo.net/

Rich Bumpkin (Bumpkin Brothers) – Space Farmers
http://bumpkinbrothers.com/spacefarmers/
http://www.youtube.com/watch?v=syPuG9_zoJQ

Alastair Aitcheson – Tap Happy Sabotage
http://www.alistairaitcheson.com/
http://www.youtube.com/watch?v=UZasqaLeszU

Heather Cooper (Auroch Digital) – Chainsaw Warrior
http://chainsawwarrior.net/
http://www.youtube.com/watch?v=ef8NEL37uIc

Damien Sturdy (Sturdy Games) – Red Forest
http://sturdygames.co.uk/
http://www.youtube.com/watch?v=Z8YpNlsj218&list=UUKHU7OvxDBnn7uLdmpzbnig

Ashley Gwinnell (Force of Habit) – Timmy Bibble’s Friendship Club
http://forceofhab.it/

James (Opposable Games) – Salvaged
http://www.opposablegames.com/

Thanks to all the speakers & Full Indie UK

May Newsletter from Bristol Games Hub – News! Opportunities! Power-ups!

Posted on Updated on

Below is news from the growing Bristol & South West games development scene. You find news from the hub, news from Bristol & SW developers then jobs, opportunities & events. We’ve had a bit of a re-organise at the Hub, moving desks around to make better use of the space and the ongoing building refurbishments are making the place look good!

Bristol Games Hub is a non-profit space for games and play. We run this news letter, host events and also rent desk space at a cost price with no strings attached so you can get on and create amazing games. Contact debbie at aurochdigital.com for more information or with news items for the next newsletter and let us news for the next one by 15th June please!

Next Games Hub Anti-Social: Thursday 29th May, 7.30pm

Talk – Dan Pope: Calling Cthulhu

A study of the sound design process for the video game Call of Cthulhu: The Wasted Land. Dan will talk, and play audio examples, covering his experience in providing the music and sound design for this game. How do you create antique artillery noises without shooting people? How do you create an atmosphere of spiralling insanity? What sound does “The Spider of Leng” make? Find out the answers to all these questions and more. More about the game can be found here and the music is here.

So join us on the 29th May at 7.30pm – all welcome! Ring Tom on 07974793227 if you have trouble finding your way in! Map is here. Note: we’re having a new door fitted so entry might be via DHS Heating on that night!

Games Hub News: Get More Ca$h for Games Dev from Tax Breaks!

Just prior to the anti-social, UKIE are putting on a workshop for tax breaks in games ahead of the next social at the Bristol Games Hub. If you are building games on yourself or have a company (or commission games) you will find it very worthwhile. Sign up here! (FREE! But limited places)

Shader talk at the Unity Developers Meetup

Now with our own meetup page! The monthly unity meetup is back and we now have a shiny new meetup group as well. The next talk will be an introduction to shaders. Shaders are small programs that run on the graphics card and instruct it how the geometry and surfaces in the game should look like. They can be used to add a lot of flavor and uniqueness to games so they are a handy tool to know about. We will assume that the audience has a basic understanding of Unity but knowledge of shaders is not required. The talk will take about an hour and the remaining time will be used to answer questions and showcase demos, jam games and other cool stuff you want feedback on. After the Games Hub closes at 10 we are always a couple that heads to the nearest pub so you are also more than welcome to join us there. Sign up for the talk here:
http://www.meetup.com/Bristol-Unity-Game-Developers-Meetup/events/180345912/

Dev Scene News

Shaun’s Game Academy: teaching kids how to make sweet games!

Aardman have a launched a new project to try and get 8 -12 year olds making games using the drag-and-drop coding tool Scratch. Hoping to inspire a new generation of hot-shot game developers, Shaun’s Game Academy provides learning resources not just about coding but also game design theory, a pack of Shaun the Sheep assets to be used in the games, and also a competition that kids (or anyone) can enter their final games into. Go check it out here: www.shaunsgameacademy.co.uk

Demon Apathy – Jetpack Bull in a China Shop

If you like smashing plates OR delivering them intact to the valuable customer, Jetpack Bull in a China Shop is the game for you. As the Distribution and Logistics Co-ordinator (a.k.a. shopkeeper) at the local china shop you’re not only tasked with satisfying customers’ china needs, but bulls’ worldwide reputation depends on you as well! Of course having a jetpack rarely helps a bull in a china shop, but it’s store policy to have one. But don’t worry, you can actually be a bull in a china shop and smash everything in Smash mode if you so desire!
Trailer: http://youtu.be/LQSpwd8DAVA
Android: http://ow.ly/wfb6z
iOS: http://ow.ly/wmMhv

Auroch Digital

Auroch Digital was invited to open the first ever European Newsgame Hack event in Cologne, Germany. There’s a good write-up of the event in The Guardian and more links here.

Introducing Creative Territories

There is a DCRC research project, partners with Bristol Games Hub, looking at how co-working spaces such as the hub are created and can thrive. Check out the project site here and join them on twitter here.

Jobs & Opportunities

Aardman’s Digital

Aardman’s Digital team are looking for a Game Developer Intern to join them on a 3 month placement over the summer. This is an amazing opportunity for a budding game developer to get their foot in the door in the industry working on some exciting projects with high profile clients. See:
http://www.aardman.com/about-us/jobs/game-developer-internship-2/ for more details.

Eagle Transporter

Contract 3D Modeller/s Required; We are looking for an experienced 3D Modeller to create some 3D models for our website and forums www.eagletransporter.com on a per model freelance basis. 2D reference material and dimensions will be provided and resulting 3D models must be supplied in a file format agreed between us. If interested please contact chris@eagletransporter.com enclosing your CV, Linkedin profile and examples of work for more details.

Lofi Games

We are looking for an additional experienced C++ programmer to work on Kenshi (www.lofigames.com). It’s full-time employment, working in Bristol. You need to be awesome and somehow able to demonstrate this. Preferably with either industry experience or a degree in something like computer science. The job will likely involve a mix of both gameplay programming and low-level technical stuff. Email them at “contact at lofigames.com” with your CV and stuff if interested.

Games Lab £10K Fund

Creative England has another funding opportunity, this time there are £5-10K pots for new games project. Deadline is 1st June. For more info see here.

Events

Can you help the PM Studio host the ‘Young Rewired State Festival of Code’?

The Pervasive Media Studio would like to host a Young Rewired State Festival of Code at Watershed from Monday 28th to Thursday 31st July 2014. In order to be able to collaborate with Young Rewired State on their great programme we are looking for volunteer mentors. Do you have some time to support the next generation of coders? Do you know someone who might? The Festival of Code is an annual celebration of everything code for those aged 18 and under. It occurs in regional centres all over the UK and this year ends with a long weekend in partnership with i-DAT at Plymouth University, where everybody comes together and showcases their achievements. If you are interested in this, please email:Jess.hoare@watershed.co.uk by 21th May 2014 with  a brief summary of your skills and the dates you are available. More info is here.

Games Research Network Launches in UK

The UK Chapter of DiGRA will be launching on 17th June at the Digital Cultures Research Centre, University of West England. The launch event, entitled ‘Pervasive Provocations: The State of Games in the UK’, at the DCRC at The University of West England, Bristol, will interrogate key issues in Games Studies in the UK. You are encouraged to come along with a short provocation and get involved. Pop-up speakers throughout the afternoon already include Greg Foster (Larking About), Dan Hett (BBC Children’s Gaming), Prof Tanya Kryzwinska (University of Falmouth), with others to be confirmed. The afternoon will be followed by a DiGRA  inaugural meeting in the DCRC and a launch party in the Watershed. Please sign up for the event here as places are limited: https://www.eventbrite.com/e/pervasive-provocations-the-state-of-games-in-the-uk-tickets-11446255057

Meet this Year’s UWE Graduates!

With the end of the academic year approaching, we are very proud to be launching yet another Games Technology graduate cohort into industry next month. Whether you are currently hiring, or just interested to see what and who we teach – why not come meet them and see what we have been up to?

Formally: Our students will be exhibiting final year individual and group projects at the Faculty of Environment and Technology Degree Show, on the evening of the 5th of June, Frenchay Campus.
Register: https://www.eventbrite.com/e/fet-computer-science-and-creative-technologies-degree-show-tickets-11644363605?ref=estw

Informally: Join graduates from the range of Creative Technologies award for a social event / mixer at the Big Chill, Small Street, Bristol, on the evening of the 3rd of June.
Register: https://www.eventbrite.com/e/an-informal-evening-with-staff-and-students-of-creative-technology-tickets-11618652703

Quick Links

Thanks all!

Anti-Social Audio Special: Thursday 29th May 7.30pm @ Bristol Games Hub!

Posted on Updated on

Just giving y’all a heads up on the next event which will feature:

Dan Pope: Calling Cthulhu
A study of the sound design process for the video game Call of Cthulhu: The Wasted Land. Dan will talk, and play audio examples, covering his experience in providing the music and sound design for this game. How do you create antique artillery noises without shooting people? How do you create an atmosphere of spiralling insanity? What sound does “The Spider of Leng” make? Find out the answers to all these questions and more. More about the game can be found here and the music is here.

The development of Woopaloo, a music based platform game
Note – this bit of the talk will now be postponed at request of the speaker… Thanks.

Plus! Video Games Tax Breaks – Just before the social! (Thursday, 29 May 2014 from 17:00 to 19:30) – come a find out how you can put more of your cash into development…

UKIE are putting on a workshop for tax breaks in games ahead of the next social at the Bristol Games Hub. If you are building games on yourself or have a company (or commission games) you will find it very worthwhile.
Sign up here! (FREE! But limited places)  https://www.eventbrite.co.uk/e/how-to-get-your-uk-games-production-tax-credit-bristol-tickets-11315140891

More news coming soon!