Latest Event Updates
Editor Extensions talk at the Unity Developers Meetup – June 18th 6.30pm to 10pm
At Bristol Games Hub, 77 Stokes Croft, Bristol – Entrance on Thomas St.
Unity is one of the most user friendly game engines out there – but you can make it even better than that! This talk will focus on improving the Unity Editor with your own custom plugins. This allows you to improve your workflow, create new intuitive ways to build your games and automate repetitive tasks. The talk will be given by Alexander Birke who is currently working on the adventure game Bertram Fiddle where editor extensions are utilized extensively. The prerequisites for the talk is that you have a basic understanding of making games in unity but have yet to delve into writing editor code. Sign up is handled through our meetup page: http://www.meetup.com/Bristol-Unity-Game-Developers-Meetup/events/187900822/
Next Games Hub Anti-Social: 26th June, 7.30pm – newsletter coming soon!
24th April was last month’s Bristol Games Hub’s monthly antisocial, a night of games, drinks and pizza in association with Full Indie UK. After much games and alcohol assisted merriment, ten indies showed off their current projects and talked through some of their insights into the development process, before adjourning to the pub. The speakers and their projects are linked below.
Gareth Jenkins (36 Peas) – One Spear Arena
Jake Birkett (Grey Alien Games) – Regency Solitaire, and the mobile port of Puppy Games’ Titan Attacks
Nils Hellberg (VODO) – Presented on his work with VODO, a publisher of multidisciplinary indie bundles
Damien Sturdy (Sturdy Games) – Red Forest
Ashley Gwinnell (Force of Habit) – Timmy Bibble’s Friendship Club
James (Opposable Games) – Salvaged
Thanks to all the speakers & Full Indie UK
Just giving y’all a heads up on the next event which will feature:
Dan Pope: Calling Cthulhu
A study of the sound design process for the video game Call of Cthulhu: The Wasted Land. Dan will talk, and play audio examples, covering his experience in providing the music and sound design for this game. How do you create antique artillery noises without shooting people? How do you create an atmosphere of spiralling insanity? What sound does “The Spider of Leng” make? Find out the answers to all these questions and more. More about the game can be found here and the music is here.
The development of Woopaloo, a music based platform game
Note – this bit of the talk will now be postponed at request of the speaker… Thanks.
Plus! Video Games Tax Breaks – Just before the social! (Thursday, 29 May 2014 from 17:00 to 19:30) – come a find out how you can put more of your cash into development…
UKIE are putting on a workshop for tax breaks in games ahead of the next social at the Bristol Games Hub. If you are building games on yourself or have a company (or commission games) you will find it very worthwhile.
Sign up here! (FREE! But limited places) https://www.eventbrite.co.uk/e/how-to-get-your-uk-games-production-tax-credit-bristol-tickets-11315140891
More news coming soon!